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Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

计算机视觉与模式识别 · 计算机科学 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted…

人工智能 · 计算机科学 2023-12-19 Wei-Yao Wang , Wen-Chih Peng , Wei Wang , Philip S. Yu

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By…

机器学习 · 计算机科学 2026-01-07 Ali Al-Bustami , Zaid Ghazal

Summarizing video content is an important task in many applications. This task can be defined as the computation of the ordered list of actions present in a video. Such a list could be extracted using action detection algorithms. However,…

机器学习 · 计算机科学 2020-11-11 Guillaume Vaudaux-Ruth , Adrien Chan-Hon-Tong , Catherine Achard

The partial monitoring (PM) framework provides a theoretical formulation of sequential learning problems with incomplete feedback. On each round, a learning agent plays an action while the environment simultaneously chooses an outcome. The…

机器学习 · 计算机科学 2024-05-17 Maxime Heuillet , Ola Ahmad , Audrey Durand

We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…

计算机科学与博弈论 · 计算机科学 2026-05-12 Ehsan Asadollahi , Calvin Hawkins , Matthew Hale

Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…

机器学习 · 计算机科学 2024-02-27 Kittimate Chulajata , Sean Wu , Fabien Scalzo , Eun Sang Cha

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…

机器学习 · 计算机科学 2022-07-29 Peter Xenopoulos , Claudio Silva

Although the data-driven analysis of football players' performance has been developed for years, most research only focuses on the on-ball event including shots and passes, while the off-ball movement remains a little-explored area in this…

机器学习 · 计算机科学 2023-09-06 Yisheng Pei , Varuna De Silva , Mike Caine

Understanding the dynamics of momentum and game fluctuation in tennis matches is cru-cial for predicting match outcomes and enhancing player performance. In this study, we present a comprehensive analysis of these factors using a dataset…

机器学习 · 计算机科学 2024-05-14 Wankang Zhai , Yuhan Wang

Visual object tracking (VOT) is an essential component for many applications, such as autonomous driving or assistive robotics. However, recent works tend to develop accurate systems based on more computationally expensive feature…

计算机视觉与模式识别 · 计算机科学 2020-07-03 Jianren Wang , Yihui He

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

多媒体 · 计算机科学 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu

In this endeavor, we developed a comprehensive system that processes integrated visual features derived from video frames captured by a regular camera, along with depth details obtained from a point cloud scanner. This system is designed to…

计算机视觉与模式识别 · 计算机科学 2023-09-26 Alexander Liu

We present a method that learns to integrate temporal information, from a learned dynamics model, with ambiguous visual information, from a learned vision model, in the context of interacting agents. Our method is based on a…

机器学习 · 计算机科学 2019-02-27 Chen Sun , Per Karlsson , Jiajun Wu , Joshua B Tenenbaum , Kevin Murphy

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

机器学习 · 计算机科学 2019-05-30 Vikas K. Garg , Tommi Jaakkola

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for…

计算机视觉与模式识别 · 计算机科学 2026-05-27 Xiang Fang , Zeyu Xiong , Wanlong Fang , Xiaoye Qu , Chen Chen , Jianfeng Dong , Keke Tang , Pan Zhou , Yu Cheng , Daizong Liu

A popular quantitative approach to evaluating player performance in sports involves comparing an observed outcome to the expected outcome ignoring player involvement, which is estimated using statistical or machine learning methods. In…

应用统计 · 统计学 2026-05-22 Robert Bajons , Lucas Kook