中文
相关论文

相关论文: AI Agents for the Dhumbal Card Game: A Comparative…

200 篇论文

Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks…

人工智能 · 计算机科学 2026-05-29 Dongdong Hua , Yifei Sun , Renhong Huang , Feng Gao , Chunping Wang , Yang Yang

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

机器学习 · 计算机科学 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

AI research agents accelerate ML research by automating hypothesis generation, experimentation, and empirical refinement. Existing agent strategies range from greedy hill-climbing to tree search and evolutionary optimization, yet which…

Multi-modal large language models (MLMs) are often assessed on static, individual benchmarks -- which cannot jointly assess MLM capabilities in a single task -- or rely on human or model pairwise comparisons -- which is highly subjective,…

计算与语言 · 计算机科学 2025-10-24 Nishant Balepur , Dang Nguyen , Dayeon Ki

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on…

人工智能 · 计算机科学 2021-09-07 Yuxiang Sun , Bo Yuan , Yufan Xue , Jiawei Zhou , Xiaoyu Zhang , Xianzhong Zhou

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

人工智能 · 计算机科学 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

机器学习 · 计算机科学 2021-09-27 Konrad Godlewski , Bartosz Sawicki

In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed…

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by…

机器学习 · 计算机科学 2020-08-03 Pablo Barros , Ana Tanevska , Francisco Cruz , Alessandra Sciutti

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both…

机器学习 · 计算机科学 2024-03-19 Yue Wu , Xuan Tang , Tom M. Mitchell , Yuanzhi Li

Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with…

机器学习 · 计算机科学 2023-10-31 Ulyana Piterbarg , Lerrel Pinto , Rob Fergus

In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome…

人工智能 · 计算机科学 2023-03-02 Sriram Ganapathi Subramanian , Matthew E. Taylor , Kate Larson , Mark Crowley

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…

人工智能 · 计算机科学 2023-02-22 Hisaichi Shibata , Soichiro Miki , Yuta Nakamura

Large Language Models (LLMs) have emerged as one of the most significant technological advancements in artificial intelligence in recent years. Their ability to understand, generate, and reason with natural language has transformed how we…

人工智能 · 计算机科学 2025-07-03 Yanfei Zhang

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently…

人工智能 · 计算机科学 2026-03-25 Quentin Cohen-Solal , Tristan Cazenave

In the realm of competitive gaming, 3D first-person shooter (FPS) games have gained immense popularity, prompting the development of game AI systems to enhance gameplay. However, deploying game AI in practical scenarios still poses…

人工智能 · 计算机科学 2024-10-08 Chen Zhang , Huan Hu , Yuan Zhou , Qiyang Cao , Ruochen Liu , Wenya Wei , Elvis S. Liu

As Large Language Models (LLMs) have become integral to both research and daily operations, rigorous evaluation is crucial. This assessment is important not only for individual tasks but also for understanding their societal impact and…

软件工程 · 计算机科学 2024-04-02 Zeeshan Rasheed , Muhammad Waseem , Kari Systä , Pekka Abrahamsson

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a…