中文
相关论文

相关论文: EyeNexus: Adaptive Gaze-Driven Quality and Bitrate…

200 篇论文

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

多媒体 · 计算机科学 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context…

计算机视觉与模式识别 · 计算机科学 2026-03-25 Brian Chao , Lior Yariv , Howard Xiao , Gordon Wetzstein

Instance segmentation is essential for augmented reality and virtual reality (AR/VR) as it enables precise object recognition and interaction, enhancing the integration of virtual and real-world elements for an immersive experience.…

计算机视觉与模式识别 · 计算机科学 2025-03-31 Hongyi Zeng , Wenxuan Liu , Tianhua Xia , Jinhui Chen , Ziyun Li , Sai Qian Zhang

The requirements of much larger file sizes, different storage formats, and immersive viewing conditions of VR pose significant challenges to the goals of acquiring, transmitting, compressing, and displaying high-quality VR content. At the…

图像与视频处理 · 电气工程与系统科学 2022-03-31 Meixu Chen , Richard Webb , Alan C. Bovik

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

计算机视觉与模式识别 · 计算机科学 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among…

图形学 · 计算机科学 2025-07-08 Shuo Xin , Haiyu Wang , Sai Qian Zhang

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…

计算机视觉与模式识别 · 计算机科学 2025-04-16 Linus Franke , Laura Fink , Marc Stamminger

Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…

图形学 · 计算机科学 2022-11-22 Lili Wang , Xuehuai Shi , Yi Liu

The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…

图像与视频处理 · 电气工程与系统科学 2020-12-17 Elian Malkin , Arturo Deza , Tomaso Poggio

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

计算机视觉与模式识别 · 计算机科学 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Efficient processing of high-res video streams is safety-critical for many robotics applications such as autonomous driving. To maintain real-time performance, many practical systems downsample the video stream. But this can hurt downstream…

计算机视觉与模式识别 · 计算机科学 2021-10-12 Chittesh Thavamani , Mengtian Li , Nicolas Cebron , Deva Ramanan

We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…

性能 · 计算机科学 2024-12-30 Nader Alfares , George Kesidis

Due to the depth degradation effect in residual connections, many efficient Vision Transformers models that rely on stacking layers for information exchange often fail to form sufficient information mixing, leading to unnatural visual…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Dai Shi

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform…

机器人学 · 计算机科学 2025-09-23 Ian Chuang , Jinyu Zou , Andrew Lee , Dechen Gao , Iman Soltani

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

网络与互联网体系结构 · 计算机科学 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

人机交互 · 计算机科学 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun
‹ 上一页 1 2 3 10 下一页 ›