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Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

计算机视觉与模式识别 · 计算机科学 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To…

计算机视觉与模式识别 · 计算机科学 2024-07-02 Linxuan Xin , Zheng Zhang , Jinfu Wei , Wei Gao , Duan Gao

Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…

图形学 · 计算机科学 2026-02-10 Bowen Xue , Giuseppe Claudio Guarnera , Shuang Zhao , Zahra Montazeri

Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have…

计算机视觉与模式识别 · 计算机科学 2025-12-02 Yijia Hong , Yuan-Chen Guo , Ran Yi , Yulong Chen , Yan-Pei Cao , Lizhuang Ma

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Shenhao Zhu , Lingteng Qiu , Xiaodong Gu , Zhengyi Zhao , Chao Xu , Yuxiao He , Zhe Li , Xiaoguang Han , Yao Yao , Xun Cao , Siyu Zhu , Weihao Yuan , Zilong Dong , Hao Zhu

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Di Luo , Shuhui Yang , Mingxin Yang , Jiawei Lu , Yixuan Tang , Xintong Han , Zhuo Chen , Beibei Wang , Chunchao Guo

Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…

计算机视觉与模式识别 · 计算机科学 2017-10-05 Dongyu Zhang , Liang Lin , Tianshui Chen , Xian Wu , Wenwei Tan , Ebroul Izquierdo

Image denoising is a fundamental and challenging task in the field of computer vision. Most supervised denoising methods learn to reconstruct clean images from noisy inputs, which have intrinsic spectral bias and tend to produce…

计算机视觉与模式识别 · 计算机科学 2023-09-20 Yujin Wang , Lingen Li , Tianfan Xue , Jinwei Gu

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in…

计算机视觉与模式识别 · 计算机科学 2022-05-26 Zhiyao Luo , Hongnan Chen

2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video…

图形学 · 计算机科学 2025-06-17 Jacob Munkberg , Zian Wang , Ruofan Liang , Tianchang Shen , Jon Hasselgren

In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…

计算机视觉与模式识别 · 计算机科学 2023-11-29 Ivan Lopes , Fabio Pizzati , Raoul de Charette

Realistic indoor or outdoor image synthesis is a core challenge in computer vision and graphics. The learning-based approach is easy to use but lacks physical consistency, while traditional Physically Based Rendering (PBR) offers high…

图形学 · 计算机科学 2025-04-25 Yu Guo , Zhiqiang Lao , Xiyun Song , Yubin Zhou , Zongfang Lin , Heather Yu

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

图形学 · 计算机科学 2019-10-14 Mark Boss , Hendrik P. A. Lensch

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Jingzhi Bao , Hongze Chen , Lingting Zhu , Chenyu Liu , Runze Zhang , Keyang Luo , Zeyu Hu , Weikai Chen , Yingda Yin , Xin Wang , Zehong Lin , Jun Zhang , Xiaoguang Han

We propose a generative framework for producing high-quality PBR textures on a given 3D mesh. As large-scale PBR texture datasets are scarce, our approach focuses on effectively leveraging the embedding space and diffusion priors of…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Kyeongmin Yeo , Yunhong Min , Jaihoon Kim , Minhyuk Sung

We present Intrinsic Image Diffusion, a generative model for appearance decomposition of indoor scenes. Given a single input view, we sample multiple possible material explanations represented as albedo, roughness, and metallic maps.…

计算机视觉与模式识别 · 计算机科学 2024-03-22 Peter Kocsis , Vincent Sitzmann , Matthias Nießner

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based…

计算机视觉与模式识别 · 计算机科学 2025-12-01 Peter Kocsis , Lukas Höllein , Matthias Nießner
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