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Exploratory visual analysis (EVA) is an essential stage of the data science pipeline, where users often lack clear analysis goals at the start and iteratively refine them as they learn more about their data. Accurate models of users'…

人机交互 · 计算机科学 2023-12-18 Sanad Saha , Nischal Aryal , Leilani Battle , Arash Termehchy

Recommender systems are increasingly successful in recommending personalized content to users. However, these systems often capitalize on popular content. There is also a continuous evolution of user interests that need to be captured, but…

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

综合经济学 · 经济学 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…

人机交互 · 计算机科学 2018-03-19 Zhicong Lu , Haijun Xia , Seongkook Heo , Daniel Wigdor

Humans have the tendency to discover and explore. This natural tendency is reflected in data from streaming platforms as the amount of previously unknown content accessed by users. Additionally, in domains such as that of music streaming…

信息检索 · 计算机科学 2025-05-07 Marta Moscati , Darius Afchar , Markus Schedl , Bruno Sguerra

Online streaming services have become the most popular way of listening to music. The majority of these services are endowed with recommendation mechanisms that help users to discover songs and artists that may interest them from the vast…

信息检索 · 计算机科学 2020-08-27 Diego Sánchez-Moreno , Yong Zheng , María N. Moreno-García

The behavior of users of music streaming services is investigated from the point of view of the temporal dimension of individual songs; specifically, the main object of the analysis is the point in time within a song at which users stop…

信息检索 · 计算机科学 2021-01-27 Nicola Montecchio , Pierre Roy , François Pachet

We consider the problem of optimizing Quality of Experience (QoE) of clients streaming real-time video, served by networks managed by different operators that can share bandwidth with each other. The abundance of real-time video traffic is…

网络与互联网体系结构 · 计算机科学 2025-01-31 Sushi Anna George , Vinay Joseph

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

人机交互 · 计算机科学 2023-02-02 Ella Kokinda , Paige Rodeghero

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

软件工程 · 计算机科学 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

人机交互 · 计算机科学 2025-04-15 Michael Yin , Robert Xiao

Interactive user interfaces need to continuously evolve based on the interactions that a user has (or does not have) with the system. This may require constant exploration of various options that the system may have for the user and…

机器学习 · 计算机科学 2018-12-04 Honglei Liu , Anuj Kumar , Wenhai Yang , Benoit Dumoulin

Online platforms have a wealth of data, run countless experiments and use industrial-scale algorithms to optimize user experience. Despite this, many users seem to regret the time they spend on these platforms. One possible explanation is…

社会与信息网络 · 计算机科学 2023-10-24 Jon Kleinberg , Sendhil Mullainathan , Manish Raghavan

An online labor platform faces an online learning problem in matching workers with jobs and using the performance on these jobs to create better future matches. This learning problem is complicated by the rise of complex tasks on these…

机器学习 · 计算机科学 2018-10-16 Ramesh Johari , Vijay Kamble , Anilesh K. Krishnaswamy , Hannah Li

A growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In…

人机交互 · 计算机科学 2021-04-13 Riku Arakawa , Hiromu Yakura

The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study…

网络与互联网体系结构 · 计算机科学 2014-06-06 Yuedong Xu , Salaheddine Elayoubi , Eitan Altman , Rachid El-Azouzi , Yinghao Yu

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

人机交互 · 计算机科学 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

Our network of acquaintances determines how we get exposed to ideas, products, or cultural artworks (books, music, movies, etc.). Though this principle is part of our common sense, little is known about the specific pathways through which…

Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage…

多媒体 · 计算机科学 2016-10-04 Matti Siekkinen , Enrico Masala , Teemu Kämäräinen

Live streaming platforms host interconnected communities of content creators whose audiences overlap and interact in ways that are poorly understood at fine temporal resolution. We present a descriptive longitudinal study of audience…

社会与信息网络 · 计算机科学 2026-03-26 Maxwell Shepherd
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