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Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and…

人工智能 · 计算机科学 2025-12-29 Penglin Cai , Chi Zhang , Yuhui Fu , Haoqi Yuan , Zongqing Lu

Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world…

机器学习 · 计算机科学 2022-08-09 Aleksandar Stanić , Yujin Tang , David Ha , Jürgen Schmidhuber

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

人工智能 · 计算机科学 2024-10-30 Shu Yu , Chaochao Lu

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

人工智能 · 计算机科学 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Evaluating the general abilities of intelligent agents requires complex simulation environments. Existing benchmarks typically evaluate only one narrow task per environment, requiring researchers to perform expensive training runs on many…

人工智能 · 计算机科学 2022-02-15 Danijar Hafner

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of building such an assistant is to facilitate the…

Autonomous agents navigating human society must master both production activities and social interactions, yet existing benchmarks rarely evaluate these skills simultaneously. To bridge this gap, we introduce StarDojo, a novel benchmark…

人工智能 · 计算机科学 2025-07-14 Weihao Tan , Changjiu Jiang , Yu Duan , Mingcong Lei , Jiageng Li , Yitian Hong , Xinrun Wang , Bo An

Discovering causal regularities and applying them to build functional systems--the discovery-to-application loop--is a hallmark of general intelligence, yet evaluating this capacity has been hindered by the vast complexity gap between…

Interface agents powered by generative AI models (referred to as "agents") can automate actions based on user commands. An important aspect of developing agents is their user experience (i.e., agent experience). There is a growing need to…

人机交互 · 计算机科学 2025-10-15 Jenny T. Liang , Titus Barik , Jeffrey Nichols , Eldon Schoop , Ruijia Cheng

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations.…

人工智能 · 计算机科学 2025-06-04 Xinyue Zheng , Haowei Lin , Kaichen He , Zihao Wang , Zilong Zheng , Yitao Liang

Advances in large models, reinforcement learning, and open-endedness have accelerated progress toward autonomous agents that can learn and interact in the real world. To achieve this, flexible tools are needed to create rich, yet…

人工智能 · 计算机科学 2025-06-05 Mikel Malagón , Josu Ceberio , Jose A. Lozano

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding…

人工智能 · 计算机科学 2018-09-06 Haonan Yu , Xiaochen Lian , Haichao Zhang , Wei Xu

This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft…

人工智能 · 计算机科学 2025-05-20 Rikunari Sagara , Koichiro Terao , Naoto Iwahashi

Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation…

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and…

Designing effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient…

机器人学 · 计算机科学 2025-03-21 Yiran Qin , Li Kang , Xiufeng Song , Zhenfei Yin , Xiaohong Liu , Xihui Liu , Ruimao Zhang , Lei Bai
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