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相关论文: Puppeteer: Rig and Animate Your 3D Models

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Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current…

图形学 · 计算机科学 2021-10-13 Jing Ma , Jin Wang , Jituo Li , Dongliang Zhang

Developing robotic manipulation policies is iterative and hypothesis-driven: researchers test tactile sensing, gripper geometries, and sensor placements through real-world data collection and training. Yet even minor end-effector changes…

机器人学 · 计算机科学 2026-02-09 Zi Yin , Fanhong Li , Shurui Zheng , Jia Liu

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yixuan Yang , Luyang Xie , Zhen Luo , Zixiang Zhao , Tongsheng Ding , Mingqi Gao , Feng Zheng

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

图形学 · 计算机科学 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to…

计算机视觉与模式识别 · 计算机科学 2022-12-15 Gizem Unlu , Mohamed Sayed , Gabriel Brostow

Video-mapping is the process of coherent video-projection of images, animations or movies on static objects or buildings for shows. This paper focuses on the dynamic video-mapping of the suit of a puppet being moved by its puppeteer on the…

计算机视觉与模式识别 · 计算机科学 2018-10-10 Guillaume Caron , Mounya Belghiti , Anthony Dessaux

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

机器人学 · 计算机科学 2024-06-03 Zoey Chen , Aaron Walsman , Marius Memmel , Kaichun Mo , Alex Fang , Karthikeya Vemuri , Alan Wu , Dieter Fox , Abhishek Gupta

We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to…

计算机视觉与模式识别 · 计算机科学 2025-06-25 Zehuan Huang , Haoran Feng , Yangtian Sun , Yuanchen Guo , Yanpei Cao , Lu Sheng

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

图形学 · 计算机科学 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point…

图形学 · 计算机科学 2022-10-19 Zhan Xu , Yang Zhou , Li Yi , Evangelos Kalogerakis

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

计算机视觉与模式识别 · 计算机科学 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how…

机器人学 · 计算机科学 2019-06-04 Tiago Ribeiro , Ana Paiva

High-quality demonstrations are necessary when learning complex and challenging manipulation tasks. In this work, we introduce an approach to puppeteer a robot by controlling a virtual robot in an augmented reality setting. Our system…

机器人学 · 计算机科学 2024-07-17 Jonne van Haastregt , Michael C. Welle , Yuchong Zhang , Danica Kragic

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition,…

计算机视觉与模式识别 · 计算机科学 2021-04-08 Hugo Bertiche , Meysam Madadi , Emilio Tylson , Sergio Escalera

We address the problem of unsupervised learning of complex articulated object models from 3D range data. We describe an algorithm whose input is a set of meshes corresponding to different configurations of an articulated object. The…

计算机视觉与模式识别 · 计算机科学 2012-07-19 Dragomir Anguelov , Daphne Koller , Hoi-Cheung Pang , Praveen Srinivasan , Sebastian Thrun

This research addresses the challenges inherent in developing Artificial Intelligence (AI) applications, particularly those leveraging Large Language Models (LLMs). While AI vendors provide Application Programming Interfaces (APIs) and…

人工智能 · 计算机科学 2026-05-20 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Andrew Chih-Wei Huang , Yung-Hui Chen , Jia-Rou Lin

Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of…

计算机视觉与模式识别 · 计算机科学 2023-07-04 Zhouyingcheng Liao , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Physics-based manipulation in clutter involves complex interaction between multiple objects. In this paper, we consider the problem of learning, from interaction in a physics simulator, manipulation skills to solve this multi-step…

机器人学 · 计算机科学 2019-07-29 Wissam Bejjani , Mehmet R. Dogar , Matteo Leonetti

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang