相关论文: Binaural Signal Matching with Wearable Arrays for …
This paper investigates the performance of Binaural Signal Matching (BSM) methods for near-field sound reproduction using a wearable glasses-mounted microphone array. BSM is a flexible, signal-independent approach for binaural rendering…
The increasing popularity of spatial audio in applications such as teleconferencing, entertainment, and virtual reality has led to the recent developments of binaural reproduction methods. However, only a few of these methods are…
Binaural reproduction is rapidly becoming a topic of great interest in the research community, especially with the surge of new and popular devices, such as virtual reality headsets, smart glasses, and head-tracked headphones. In order to…
The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied…
Headphone listening in applications such as augmented and virtual reality (AR and VR) relies on high-quality spatial audio to ensure immersion, making accurate binaural reproduction a critical component. As capture devices, wearable arrays…
Binaural reproduction for headphone-centric listening has become a focal point in ongoing research, particularly within the realm of advancing technologies such as augmented and virtual reality (AR and VR). The demand for high-quality…
Ambisonics Signal Matching (ASM) is a recently proposed signal-independent approach to encoding Ambisonic signal from wearable microphone arrays, enabling efficient and standardized spatial sound reproduction. However, reproduction accuracy…
Binaural reproduction is gaining increasing attention with the rise of devices such as virtual reality headsets, smart glasses, and head-tracked headphones. Achieving accurate binaural signals with these systems is challenging, as they…
A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for…
This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…
In this paper, we propose a novel binary-based cost computation and aggregation approach for stereo matching problem. The cost volume is constructed through bitwise operations on a series of binary strings. Then this approach is combined…
An important problem encountered by both natural and engineered signal processing systems is blind source separation. In many instances of the problem, the sources are bounded by their nature and known to be so, even though the particular…
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…
Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far end for users at the near end. In this contribution, we propose an array-based binaural rendering system that converts the array…
Binaural beamforming algorithms for head-mounted assistive listening devices are crucial to improve speech quality and speech intelligibility in noisy environments, while maintaining the spatial impression of the acoustic scene. While the…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
In this paper we address the problems of modeling the acoustic space generated by a full-spectrum sound source and of using the learned model for the localization and separation of multiple sources that simultaneously emit sparse-spectrum…
Typical methods for binaural source separation consider only the direct sound as the target signal in a mixture. However, in most scenarios, this assumption limits the source separation performance. It is well known that the early…