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3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Jiaqi Liu , Zhizhong Han

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Statistical analyses of observed galaxy distortions are often used to reconstruct the mass distribution of an intervening cluster responsible for gravitational lensing. In current projects, distortions of thousands of source galaxies have…

天体物理学 · 物理学 2007-05-23 Marco Lombardi , Giuseppe Bertin

Modern applications of strong gravitational lensing require the ability to use precise and varied observational data to constrain complex lens models. I discuss two sets of computational methods for lensing calculations. The first is a new…

天体物理学 · 物理学 2007-05-23 Charles R. Keeton

Gravitational lensing allows us to probe the structure of matter on a broad range of astronomical scales, and as light from a distant source traverses an intervening galaxy, compact matter such as planets, stars, and black holes act as…

宇宙学与河外天体物理 · 物理学 2009-11-09 Hugh Garsden , Geraint F. Lewis

Searching for sources of electromagnetic emission in spectral-line radio astronomy interferometric data is a computationally intensive process. Parallel programming techniques and High Performance Computing hardware may be used to improve…

天体物理仪器与方法 · 物理学 2015-07-20 Stefan Westerlund , Christopher Harris

The widespread availability of GPS information in everyday devices such as cars, smartphones and smart watches make it possible to collect large amount of geospatial trajectory information. A particularly important, yet technically…

其他计算机科学 · 计算机科学 2017-02-21 Rade Stanojevic , Sofiane Abbar , Saravanan Thirumuruganathan , Sanjay Chawla , Fethi Filali , Ahid Aleimat

We present a new algorithm to quickly generate high-performance GPU implementations of complex imaging and vision pipelines, directly from high-level Halide algorithm code. It is fully automatic, requiring no schedule templates or…

编程语言 · 计算机科学 2023-08-29 Luke Anderson , Andrew Adams , Karima Ma , Tzu-Mao Li , Tian Jin , Jonathan Ragan-Kelley

We present a fast algorithm to produce light curves of distant stars undergoing microlensing near critical curves. The need of these type of algorithms is motivated by recent observations of microlensing events of distant stars at high…

天体物理仪器与方法 · 物理学 2022-10-05 J. M. Diego

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…

计算机视觉与模式识别 · 计算机科学 2023-08-29 Leonid Keselman , Martial Hebert

Graph neural networks are widely used in machine learning applied to chemistry, and in particular for material science discovery. For crystalline materials, however, generating graph-based representation from geometrical information for…

材料科学 · 物理学 2023-07-12 Astrid Klipfel , Yaël Frégier , Adlane Sayede , Zied Bouraoui

A computer code is described for the simulation of gravitational lensing data. The code incorporates adaptive mesh refinement in choosing which rays to shoot based on the requirements of the source size, location and surface brightness…

宇宙学与河外天体物理 · 物理学 2019-01-29 R. Benton Metcalf , Margarita Petkova

Cosmological measurements require the calculation of nontrivial quantities over large datasets. The next generation of survey telescopes (such as DES, PanSTARRS, and LSST) will yield measurements of billions of galaxies. The scale of these…

天体物理仪器与方法 · 物理学 2012-12-10 Deborah Bard , Matthew Bellis , Mark T. Allen , Hasmik Yepremyan , Jan M. Kratochvil

In recent years, the Graphics Processing Unit (GPU) has emerged as a low-cost alternative for high performance computing, enabling impressive speed-ups for a range of scientific computing applications. Early adopters in astronomy are…

天体物理仪器与方法 · 物理学 2011-11-23 Christopher J. Fluke

Motivated by the limitations encountered with the commonly used direct reconstruction techniques of producing mass maps, we have developed a multi-resolution maximum-likelihood reconstruction method for producing two dimensional mass maps…

天体物理学 · 物理学 2009-11-13 H. Khiabanian , I. P. Dell'Antonio

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

We design, implement, and evaluate GPU-based algorithms for the maximum cardinality matching problem in bipartite graphs. Such algorithms have a variety of applications in computer science, scientific computing, bioinformatics, and other…

分布式、并行与集群计算 · 计算机科学 2013-03-07 Mehmet Deveci , Kamer Kaya , Bora Ucar , Umit V. Catalyurek

We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated…

天体物理仪器与方法 · 物理学 2021-12-28 Qiao Wang , Chen Meng

We introduce microJAX, the first fully differentiable implementation of the image-centered ray-shooting (ICRS) algorithm for gravitational microlensing. Built on JAX and its XLA just-in-time compiler, microJAX exploits GPU parallelism while…

地球与行星天体物理 · 物理学 2025-10-06 Shota Miyazaki , Hajime Kawahara

We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing shortest path maps…

图形学 · 计算机科学 2018-05-23 Renato Farias , Marcelo Kallmann