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This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces…

机器人学 · 计算机科学 2022-03-08 Ryo Suzuki , Adnan Karim , Tian Xia , Hooman Hedayati , Nicolai Marquardt

Virtual reality exposure therapy (VRET) enables controlled exposure to trauma-related stimuli to facilitate memory access and emotional processing. However, the field remains underexplored for complex post-traumatic stress disorder…

人机交互 · 计算机科学 2026-04-15 Annalisa Degenhard , Sophia Ppali , Fotis Liarokapis , Enrico Rukzio , Jennifer Spohrs , Stefan Tschoeke

Gait recognition is a rapidly advancing vision technique for person identification from a distance. Prior studies predominantly employed relatively shallow networks to extract subtle gait features, achieving impressive successes in…

计算机视觉与模式识别 · 计算机科学 2024-01-11 Chao Fan , Saihui Hou , Yongzhen Huang , Shiqi Yu

Touch sensing can help robots understand their sur- rounding environment, and in particular the objects they interact with. To this end, roboticists have, in the last few decades, developed several tactile sensing solutions, extensively…

机器人学 · 计算机科学 2017-11-13 Shan Luo , Joao Bimbo , Ravinder Dahiya , Hongbin Liu

Advances in wearable robotics challenge the traditional definition of human motor systems, as wearable robots redefine body structure, movement capability, and perception of their own bodies. We measured gait performance and perceived body…

机器人学 · 计算机科学 2025-07-30 I-Chieh Lee , He Huang

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes,…

人机交互 · 计算机科学 2023-05-01 Florian Müller , Arantxa Ye , Dominik Schön , Julian Rasch

In instruction conditioned navigation, agents interpret natural language and their surroundings to navigate through an environment. Datasets for studying this task typically contain pairs of these instructions and reference trajectories.…

机器人学 · 计算机科学 2019-12-02 Gabriel Ilharco , Vihan Jain , Alexander Ku , Eugene Ie , Jason Baldridge

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability…

计算机视觉与模式识别 · 计算机科学 2023-04-05 Davis Rempe , Zhengyi Luo , Xue Bin Peng , Ye Yuan , Kris Kitani , Karsten Kreis , Sanja Fidler , Or Litany

Rapidly-exploring random trees (RRTs) have been widely adopted for robot motion planning due to their robustness and theoretical guarantees. However, existing RRT-based planners require explicit goal configurations specified as numerical…

机器人学 · 计算机科学 2026-04-21 Sebin Lee , Jumin Lee , Taeyeon Kim , Younju Na , Woobin Im , Sung-Eui Yoon

This paper presents a novel multimodal perception system for a real open environment. The proposed system includes an embedded computation platform, cameras, ultrasonic sensors, GPS, and IMU devices. Unlike the traditional frameworks, our…

机器人学 · 计算机科学 2024-12-03 Yuyang Sha

Visuo-tactile perception aims to understand an object's tactile properties, such as texture, softness, and rigidity. However, the field remains underexplored because collecting tactile data is costly and labor-intensive. We observe that…

计算机视觉与模式识别 · 计算机科学 2025-05-21 Yoorhim Cho , Hongyeob Kim , Semin Kim , Youjia Zhang , Yunseok Choi , Sungeun Hong

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

人机交互 · 计算机科学 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

人机交互 · 计算机科学 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

Human decision-making often relies on visual information from multiple perspectives or views. In contrast, machine learning-based object recognition utilizes information from a single image of the object. However, the information conveyed…

计算机视觉与模式识别 · 计算机科学 2025-10-01 Mona Alzahrani , Muhammad Usman , Salma Kammoun , Saeed Anwar , Tarek Helmy

Random walks in random environments (RWRE) model transport in quenched disorder, incorporating spatial heterogeneity, trapping, random drift, and random geometry. This paper summarizes discrete and continuous time formulations, identifies…

统计力学 · 物理学 2026-05-14 Hazel Brookfield , Wei Zhou , Ian Weatherby

With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with…

人机交互 · 计算机科学 2024-03-19 Julian Rasch , Florian Perzl , Yannick Weiss , Florian Müller

Network embedding, which maps graphs to distributed representations, is a unified framework for various graph inference tasks. According to the topology properties (e.g., structural roles and community memberships of nodes) to be preserved,…

社会与信息网络 · 计算机科学 2024-10-04 Meng Qin , Dit-Yan Yeung

It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without…

人机交互 · 计算机科学 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Lucky Agung Pratama

Preference-based reinforcement learning (RL) algorithms help avoid the pitfalls of hand-crafted reward functions by distilling them from human preference feedback, but they remain impractical due to the burdensome number of labels required…

机器学习 · 计算机科学 2022-11-15 Katherine Metcalf , Miguel Sarabia , Barry-John Theobald