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Image enhancement finds wide-ranging applications in real-world scenarios due to complex environments and the inherent limitations of imaging devices. Recent diffusion-based methods yield promising outcomes but necessitate prolonged and…
Inverse rendering aims to reconstruct geometry and reflectance of objects from images. Despite recent progress, existing methods often produces inaccurate reconstructions that are sensitive to ambient illumination conditions. Here we…
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully…
We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in…
Non-blind image deblurring is typically formulated as a linear least-squares problem regularized by natural priors on the corresponding sharp picture's gradients, which can be solved, for example, using a half-quadratic splitting method…
The introduction of consumer RGB-D scanners set off a major boost in 3D computer vision research. Yet, the precision of existing depth scanners is not accurate enough to recover fine details of a scanned object. While modern shading based…
Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we…
Blind video decaptioning is a problem of automatically removing text overlays and inpainting the occluded parts in videos without any input masks. While recent deep learning based inpainting methods deal with a single image and mostly…
Multiple low-vision tasks such as denoising, deblurring and super-resolution depart from RGB images and further reduce the degradations, improving the quality. However, modeling the degradations in the sRGB domain is complicated because of…
Camera motion introduces spatially varying blur due to the depth changes in the 3D world. This work investigates scene configurations where such blur is produced under parallax camera motion. We present a simple, yet accurate, Image…
The deep learning (DL)-based methods of low-level tasks have many advantages over the traditional camera in terms of hardware prospects, error accumulation and imaging effects. Recently, the application of deep learning to replace the image…
Reconstructing and tracking deformable surface with little or no texture has posed long-standing challenges. Fundamentally, the challenges stem from textureless surfaces lacking features for establishing cross-image correspondences. In this…
Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material…
Developing effective visual inspection models remains challenging due to the scarcity of defect data. While image generation models have been used to synthesize defect images, producing highly realistic defects remains difficult. We propose…
Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain…
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based…
The task of extracting intrinsic components, such as reflectance and shading, from neural radiance fields is of growing interest. However, current methods largely focus on synthetic scenes and isolated objects, overlooking the complexities…
We present InstantGeoAvatar, a method for efficient and effective learning from monocular video of detailed 3D geometry and appearance of animatable implicit human avatars. Our key observation is that the optimization of a hash grid…
Monocular 3D detection has drawn much attention from the community due to its low cost and setup simplicity. It takes an RGB image as input and predicts 3D boxes in the 3D space. The most challenging sub-task lies in the instance depth…
Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a…