中文
相关论文

相关论文: Level Generation with Constrained Expressive Range

200 篇论文

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

人工智能 · 计算机科学 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Quality and diversity have been proposed as reasonable heuristics for assessing content generated by co-creative systems, but to date there has been little agreement around what constitutes the latter or how to measure it. Proposed…

计算机视觉与模式识别 · 计算机科学 2024-03-22 Francisco Ibarrola , Kazjon Grace

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

人工智能 · 计算机科学 2019-05-24 Daniel Ashlock , Christoph Salge

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

计算机视觉与模式识别 · 计算机科学 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

Graph generation is one of the most challenging tasks in recent years, and its core is to learn the ground truth distribution hiding in the training data. However, training data may not be available due to security concerns or unaffordable…

离散数学 · 计算机科学 2025-03-11 Xiaorui Qi , Yanlong Wen , Xiaojie Yuan

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Deep generative neural networks (DGNNs) have achieved realistic and high-quality data generation. In particular, the adversarial training scheme has been applied to many DGNNs and has exhibited powerful performance. Despite of recent…

机器学习 · 计算机科学 2019-12-13 Giyoung Jeon , Haedong Jeong , Jaesik Choi

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

计算机视觉与模式识别 · 计算机科学 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

In the last few years the systematic adoption of deep learning to visual generation has produced impressive results that, amongst others, definitely benefit from the massive exploration of convolutional architectures. In this paper, we…

机器学习 · 计算机科学 2020-02-10 Giuseppe Marra , Francesco Giannini , Michelangelo Diligenti , Marco Gori

Most existing theoretical investigations of the accuracy of diffusion models, albeit significant, assume the score function has been approximated to a certain accuracy, and then use this a priori bound to control the error of generation.…

机器学习 · 计算机科学 2024-10-29 Yuqing Wang , Ye He , Molei Tao

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

人机交互 · 计算机科学 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

Generative models are typically evaluated by direct inspection of their generated samples, e.g., by visual inspection in the case of images. Further evaluation metrics like the Fr\'echet inception distance or maximum mean discrepancy are…

信息论 · 计算机科学 2024-08-02 Michael Baur , Nurettin Turan , Simon Wallner , Wolfgang Utschick

Graph generation generally aims to create new graphs that closely align with a specific graph distribution. Existing works often implicitly capture this distribution through the optimization of generators, potentially overlooking the…

机器学习 · 计算机科学 2024-07-19 Song Wang , Zhen Tan , Xinyu Zhao , Tianlong Chen , Huan Liu , Jundong Li

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

机器学习 · 统计学 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

A generative modeling framework is proposed that combines diffusion models and manifold learning to efficiently sample data densities on manifolds. The approach utilizes Diffusion Maps to uncover possible low-dimensional underlying (latent)…

机器学习 · 计算机科学 2025-04-22 Dimitris G. Giovanis , Ellis Crabtree , Roger G. Ghanem , Ioannis G. Kevrekidis

Advances in generative models increase the need for sample quality assessment. To do so, previous methods rely on a pre-trained feature extractor to embed the generated samples and real samples into a common space for comparison. However,…

计算机视觉与模式识别 · 计算机科学 2024-07-23 Jingyi Xu , Hieu Le , Dimitris Samaras

Deep generative models, such as Variational Autoencoders (VAEs), have been employed widely in computational creativity research. However, such models discourage out-of-distribution generation to avoid spurious sample generation, limiting…

机器学习 · 计算机科学 2021-05-27 Celia Cintas , Payel Das , Brian Quanz , Skyler Speakman , Victor Akinwande , Pin-Yu Chen