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相关论文: Model as a Game: On Numerical and Spatial Consiste…

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Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Generative models often treat continuous data and discrete events as separate processes, creating a gap in modeling complex systems where they interact synchronously. To bridge this gap, we introduce JointDiff, a novel diffusion framework…

机器学习 · 计算机科学 2026-01-30 Guillem Capellera , Luis Ferraz , Antonio Rubio , Alexandre Alahi , Antonio Agudo

For nearly three decades, spatial games have produced a wealth of insights to the study of behavior and its relation to population structure. However, as different rules and factors are added or altered, the dynamics of spatial models often…

计算机科学与博弈论 · 计算机科学 2021-09-30 Jakob Stenseke

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

人工智能 · 计算机科学 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…

人工智能 · 计算机科学 2026-05-29 Yaqi Sun , Julian Ma , David Mguni

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Game dynamics theory, as a field of science, the consistency of theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is…

理论经济学 · 经济学 2024-11-13 Zhijian Wang , Shujie Zhou , Qinmei Yao , Yijia Wang

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

计算机科学与博弈论 · 计算机科学 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

Video generation models have become increasingly popular in the last few years, however the standard 2D architectures used today lack natural spatio-temporal modelling capabilities. In this paper, we present a network architecture for video…

计算机视觉与模式识别 · 计算机科学 2020-11-12 Andres Munoz , Mohammadreza Zolfaghari , Max Argus , Thomas Brox

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing them manually is a time-consuming and expert-driven…

人工智能 · 计算机科学 2026-01-05 Muhammad U. Nasir , Yuchen Li , Steven James , Julian Togelius

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

人工智能 · 计算机科学 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

In evolutionary game theory, an important measure of a mutant trait (strategy) is its ability to invade and take over an otherwise-monomorphic population. Typically, one quantifies the success of a mutant strategy via the probability that a…

种群与进化 · 定量生物学 2016-04-12 Alex McAvoy , Christoph Hauert

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

计算机视觉与模式识别 · 计算机科学 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular…

人工智能 · 计算机科学 2019-02-04 Xingyu Li , Bogdan I. Epureanu

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

神经元与认知 · 定量生物学 2017-11-02 Shariq Iqbal , John Pearson

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff
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