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Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a…

机器人学 · 计算机科学 2025-02-06 Max Muchen Sun , Pete Trautman , Todd Murphey

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…

adap-org · 物理学 2009-10-30 Makoto Taiji , Takashi Ikegami

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

人工智能 · 计算机科学 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

We develop a minimal, timeless game-theoretic representation of the mass-geometry relation. An "Object" (mass) and "Space" (geometry) choose strategies in a static normal-form game; utilities encode stability as mutual consistency rather…

物理与社会 · 物理学 2025-09-22 Milad Ghadimi

This paper investigates how the integration of large language models influences gameplay, playability, and player experience in game development. We report a collaborative autoethnographic study of two game projects in which LLMs were…

软件工程 · 计算机科学 2026-03-31 Keeryn Johnson , Muhammad Ahmed , Charlie Lang , Sahib Thethi , Wilson Zheng , Ronnie de Souza Santos

Evaluating football player transfers is challenging because player actions depend strongly on tactical systems, teammates, and match context. Despite this complexity, recruitment decisions often rely on static statistics and subjective…

人工智能 · 计算机科学 2026-03-17 Miru Hong , Minho Lee , Geonhee Jo , Hyeokje Jo , Pascal Bauer , Sang-Ki Ko

Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player continuous games. In such games, the arguably natural…

计算机科学与博弈论 · 计算机科学 2020-11-10 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff

We present a novel study on enhancing the capability of preserving the content in world models, focusing on a property we term World Stability. Recent diffusion-based generative models have advanced the synthesis of immersive and realistic…

机器学习 · 计算机科学 2025-03-12 Soonwoo Kwon , Jin-Young Kim , Hyojun Go , Kyungjune Baek

Modeling open-play soccer tactics is a formidable challenge due to the stochastic, multi-agent nature of the game. Existing computational approaches typically produce single, deterministic trajectory forecasts or focus on highly structured…

人工智能 · 计算机科学 2026-04-14 Jiayuan Rao , Tianlin Gui , Haoning Wu , Yanfeng Wang , Weidi Xie

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

计算机科学与博弈论 · 计算机科学 2022-09-28 Shaull Almagor , Shai Guendelman

Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud,…

人工智能 · 计算机科学 2026-05-20 Morten I. K. Munk , Arturo Valdivia , Paolo Burelli

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

人工智能 · 计算机科学 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Runze Zhang , Guoguang Du , Xiaochuan Li , Qi Jia , Liang Jin , Lu Liu , Jingjing Wang , Cong Xu , Zhenhua Guo , Yaqian Zhao , Xiaoli Gong , Rengang Li , Baoyu Fan

Video generation aims to produce temporally coherent sequences of visual frames, representing a pivotal advancement in Artificial Intelligence Generated Content (AIGC). Compared to static image generation, video generation poses unique…

计算机视觉与模式识别 · 计算机科学 2026-02-19 Zhiyu Yin , Kehai Chen , Xuefeng Bai , Ruili Jiang , Juntao Li , Hongdong Li , Jin Liu , Yang Xiang , Jun Yu , Min Zhang

Game theory offers a powerful framework for analyzing strategic interactions among decision-makers, providing tools to model, analyze, and predict their behavior. However, implementing game theory can be challenging due to difficulties in…

计算机科学与博弈论 · 计算机科学 2024-05-15 Yaoqi Yang , Hongyang Du , Geng Sun , Zehui Xiong , Dusit Niyato , Zhu Han

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

计算机科学与博弈论 · 计算机科学 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

Towards characterizing the optimization landscape of games, this paper analyzes the stability of gradient-based dynamics near fixed points of two-player continuous games. We introduce the quadratic numerical range as a method to…

计算机科学与博弈论 · 计算机科学 2021-01-15 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff