中文
相关论文

相关论文: ZeroSumEval: An Extensible Framework For Scaling L…

200 篇论文

Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where long-term planning is relatively straightforward. In contrast,…

人工智能 · 计算机科学 2024-03-04 Dominik Jeurissen , Diego Perez-Liebana , Jeremy Gow , Duygu Cakmak , James Kwan

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…

This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a…

计算与语言 · 计算机科学 2025-08-19 Bishanka Seal , Rahul Seetharaman , Aman Bansal , Abhilash Nandy

Large language model (LLM) agents are increasingly deployed in competitive multi-agent settings, raising fundamental questions about whether they converge to equilibria and how their strategic behavior can be characterized. In this paper,…

多智能体系统 · 计算机科学 2026-04-14 Jiayi Yao , Cong Chen , Baosen Zhang

The emergence of Large Language Models (LLMs) presents transformative opportunities for education, generating numerous novel application scenarios. However, significant challenges remain: evaluation metrics vary substantially across…

计算机与社会 · 计算机科学 2025-08-01 Shou'ang Wei , Xinyun Wang , Shuzhen Bi , Jian Chen , Ruijia Li , Bo Jiang , Xin Lin , Min Zhang , Yu Song , BingDong Li , Aimin Zhou , Hao Hao

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…

计算与语言 · 计算机科学 2025-05-27 Leon Guertler , Bobby Cheng , Simon Yu , Bo Liu , Leshem Choshen , Cheston Tan

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Automating software vulnerability detection (SVD) remains a critical challenge in an era of increasingly complex and interdependent software systems. Despite significant advances in Large Language Models (LLMs) for code analysis, prevailing…

软件工程 · 计算机科学 2025-03-25 Arastoo Zibaeirad , Marco Vieira

The rapid advancement of LLMs sparked significant interest in their potential to augment or automate managerial functions. One of the most recent trends in AI benchmarking is performance of Large Language Models (LLMs) over longer time…

人工智能 · 计算机科学 2025-10-01 Berdymyrat Ovezmyradov

The rapid rise of Large Language Models (LLMs)-based intelligent agents underscores the need for robust, scalable evaluation frameworks. Existing methods rely on static benchmarks and labor-intensive data collection, limiting practical…

Strategic randomization is a key principle in game theory, yet it remains underexplored in large language models (LLMs). Prior work often conflates the cognitive decision to randomize with the mechanical generation of randomness, leading to…

人工智能 · 计算机科学 2025-06-25 Lingyu Yang

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce…

计算机科学与博弈论 · 计算机科学 2026-05-06 Maxim Chupilkin

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

Recent years have witnessed a growing focus on automated software vulnerability detection. Notably, deep learning (DL)-based methods, which employ source code for the implicit acquisition of vulnerability patterns, have demonstrated…

软件工程 · 计算机科学 2024-01-17 Xin-Cheng Wen , Cuiyun Gao , Xinchen Wang , Ruiqi Wang , Tao Zhang , Qing Liao

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

Effective information searching is essential for enhancing the reasoning and generation capabilities of large language models (LLMs). Recent research has explored using reinforcement learning (RL) to improve LLMs' search capabilities by…

计算与语言 · 计算机科学 2026-05-20 Hao Sun , Zile Qiao , Jiayan Guo , Xuanbo Fan , Yingyan Hou , Yong Jiang , Pengjun Xie , Yan Zhang , Fei Huang , Jingren Zhou

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and…

计算机视觉与模式识别 · 计算机科学 2024-04-01 Mohammad Reza Taesiri , Tianjun Feng , Anh Nguyen , Cor-Paul Bezemer