English

Multi-Agent Strategic Games with LLMs

Computer Science and Game Theory 2026-05-06 v1 Artificial Intelligence Computers and Society

Abstract

This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce canonical mechanisms from international relations theory. The baseline game is extended along three theoretically central dimensions: multipolarity, finite time horizons, and the availability of communication. Across multiple models, the results exhibit systematic and consistent patterns: multipolarity increases the likelihood of conflict, finite horizons induce universal unraveling consistent with backward-induction logic, and communication reduces conflict by enabling signaling and reciprocity. Beyond observed behavior, the design provides access to agents' private reasoning and public messages, allowing choices to be linked to underlying strategic logics such as preemption, cooperation under uncertainty, and trust-building. The contribution is primarily methodological. LLM-based experiments offer a scalable, transparent, and replicable approach to probing theoretical mechanisms.

Keywords

Cite

@article{arxiv.2605.03604,
  title  = {Multi-Agent Strategic Games with LLMs},
  author = {Maxim Chupilkin},
  journal= {arXiv preprint arXiv:2605.03604},
  year   = {2026}
}

Comments

29 pages, 6 figures

R2 v1 2026-07-01T12:50:36.507Z