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This paper introduces a fuzzy reinforcement learning framework, Enhanced-FQL($\lambda$), that integrates novel Fuzzified Eligibility Traces (FET) and Segmented Experience Replay (SER) into fuzzy Q-learning with the Fuzzified Bellman…

机器学习 · 计算机科学 2026-04-14 Mohsen Jalaeian-Farimani , Xiong Xiong , Luca Bascetta

Numerous past works have tackled the problem of task-driven navigation. But, how to effectively explore a new environment to enable a variety of down-stream tasks has received much less attention. In this work, we study how agents can…

机器人学 · 计算机科学 2019-03-06 Tao Chen , Saurabh Gupta , Abhinav Gupta

In this paper, we consider the problem of controlling an underactuated system in unknown, and potentially adversarial environments. The emphasis will be on autonomous aerial vehicles, modelled by Dubins dynamics. The proposed control law is…

多智能体系统 · 计算机科学 2019-09-04 Shashwat Shivam , Aris Kanellopoulos , Kyriakos G. Vamvoudakis , Yorai Wardi

Socially aware robot navigation, where a robot is required to optimize its trajectory to maintain comfortable and compliant spatial interactions with humans in addition to reaching its goal without collisions, is a fundamental yet…

机器人学 · 计算机科学 2022-08-02 Ruiqi Wang , Weizheng Wang , Byung-Cheol Min

This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…

计算机科学与博弈论 · 计算机科学 2024-10-18 Daniel Leal , Ngoc Hung Nguyen , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

Achieving mission objectives in a realistic simulation of aerial combat is highly challenging due to imperfect situational awareness and nonlinear flight dynamics. In this work, we introduce a novel 3D multi-agent air combat environment and…

机器人学 · 计算机科学 2025-10-23 Ardian Selmonaj , Giacomo Del Rio , Adrian Schneider , Alessandro Antonucci

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

人工智能 · 计算机科学 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

This study introduces a novel approach to neural rendering, specifically tailored for adversarial camouflage, within an extensive 3D rendering framework. Our method, named FPA, goes beyond traditional techniques by faithfully simulating…

计算机视觉与模式识别 · 计算机科学 2024-12-13 Yang Li , Wenyi Tan , Tingrui Wang , Xinkai Liang , Quan Pan

It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…

人机交互 · 计算机科学 2018-04-17 Carlos Lara-Alvarez , Hugo Mitre-Hernandez , Juan Flores , Maria Fuentes

This paper introduces a multi-agent approach to adjust traffic lights based on traffic situation in order to reduce average delay time. In the traffic model, lights of each intersection are controlled by an autonomous agent. Since decision…

多智能体系统 · 计算机科学 2019-05-07 Abolghasem Daeichian , Amir Haghani

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we…

最优化与控制 · 数学 2014-12-03 Steven Perkins , Panayotis Mertikopoulos , David S. Leslie

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Sparse reward environments pose significant challenges in reinforcement learning, especially within multi-agent systems (MAS) where feedback is delayed and shared across agents, leading to suboptimal learning. We propose Collaborative…

人工智能 · 计算机科学 2025-05-14 Yufei Lin , Chengwei Ye , Huanzhen Zhang , Kangsheng Wang , Linuo Xu , Shuyan Liu , Zeyu Zhang

In this paper, we present a game-theoretic feedback terminal guidance law for an autonomous, unpowered hypersonic pursuit vehicle that seeks to intercept an evading ground target whose motion is constrained in a one-dimensional space. We…

系统与控制 · 电气工程与系统科学 2022-01-14 Yoonjae Lee , Efstathios Bakolas , Maruthi R. Akella

Reinforcement Learning algorithms can learn complex behavioral patterns for sequential decision making tasks wherein an agent interacts with an environment and acquires feedback in the form of rewards sampled from it. Traditionally, such…

机器学习 · 计算机科学 2020-09-23 Sahil Sharma , Aravind Srinivas , Balaraman Ravindran

Applying Q-learning to high-dimensional or continuous action spaces can be difficult due to the required maximization over the set of possible actions. Motivated by techniques from amortized inference, we replace the expensive maximization…

机器学习 · 计算机科学 2020-01-23 Tom Van de Wiele , David Warde-Farley , Andriy Mnih , Volodymyr Mnih

In this paper, we present our approach to solve a physics-based reinforcement learning challenge "Learning to Run" with objective to train physiologically-based human model to navigate a complex obstacle course as quickly as possible. The…

人工智能 · 计算机科学 2018-01-30 Mikhail Pavlov , Sergey Kolesnikov , Sergey M. Plis

We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

机器学习 · 计算机科学 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

机器学习 · 计算机科学 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…

人工智能 · 计算机科学 2018-09-18 Anton Orell Wiehe , Nil Stolt Ansó , Madalina M. Drugan , Marco A. Wiering