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Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis…

计算机视觉与模式识别 · 计算机科学 2026-01-09 Moamal Fadhil Abdul-Mahdi , Jonas Bruun Hubrechts , Thomas Martini Jørgensen , Emil Hovad

Object tracking has been studied for decades, but most of the existing works are focused on the short-term tracking. For a long sequence, the object is often fully occluded or out of view for a long time, and existing short-term object…

计算机视觉与模式识别 · 计算机科学 2019-09-04 Han Wu , Xueyuan Yang , Yong Yang , Guizhong Liu

Discussions on outstanding---positively and/or negatively---athletes are common practice. The rapidly grown amount of collected sports data now allow to support such discussions with state of the art statistical methodology. Given a…

应用统计 · 统计学 2011-10-11 Manuel J. A. Eugster

Sports action classification representing complex body postures and player-object interactions is an emerging area in image-based sports analysis. Some works have contributed to automated sports action recognition using machine learning…

计算机视觉与模式识别 · 计算机科学 2025-07-16 Palash Ray , Mahuya Sasmal , Asish Bera

This paper presents a novel hierarchical approach for the simultaneous tracking of multiple targets in a video. We use a network flow approach to link detections in low-level and tracklets in high-level. At each step of the hierarchy, the…

计算机视觉与模式识别 · 计算机科学 2017-05-31 Ali Taalimi , Liu Liu , Hairong Qi

In competitive sports it is often very hard to quantify the performance. A player to score or overtake may depend on only millesimal of seconds or millimeters. In racquet sports like tennis, table tennis and squash many events will occur in…

音频与语音处理 · 电气工程与系统科学 2018-07-04 Katalin Hajdu-Szucs , Nora Fenyvesi , Jozsef Steger , Gabor Vattay

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and…

SciSports is a Dutch startup company specializing in football analytics. This paper describes a joint research effort with SciSports, during the Study Group Mathematics with Industry 2018 at Eindhoven, the Netherlands. The main challenge…

This paper presents a new approach for predicting team performance from the behavioral traces of a set of agents. This spatiotemporal forecasting problem is very relevant to sports analytics challenges such as coaching and opponent…

机器学习 · 计算机科学 2022-06-23 Shengnan Hu , Gita Sukthankar

A long-term visual object tracking performance evaluation methodology and a benchmark are proposed. Performance measures are designed by following a long-term tracking definition to maximize the analysis probing strength. The new measures…

计算机视觉与模式识别 · 计算机科学 2019-07-02 Alan Lukežič , Ugur Kart , Jani Käpylä , Ahmed Durmush , Joni-Kristian Kämäräinen , Jiří Matas , Matej Kristan

Video surveillance is a well researched area of study with substantial work done in the aspects of object detection, tracking and behavior analysis. With the abundance of video data captured over a long period of time, we can understand…

计算机视觉与模式识别 · 计算机科学 2017-12-21 Huai-Qian Khor , John See

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

机器学习 · 计算机科学 2021-01-15 Paul Garnier , Théophane Gregoir

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

计算机视觉与模式识别 · 计算机科学 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Hockey rink registration is a useful tool for aiding and automating sports analysis. When combined with player tracking, it can provide location information of players on the rink by estimating a homography matrix that can warp broadcast…

计算机视觉与模式识别 · 计算机科学 2024-01-03 Jia Cheng Shang , Yuhao Chen , Mohammad Javad Shafiee , David A. Clausi

Modern longitudinal data, for example from wearable devices, measures biological signals on a fixed set of participants at a diverging number of time points. Traditional statistical methods are not equipped to handle the computational…

统计方法学 · 统计学 2023-03-23 Lan Luo , Jingshen Wang , Emily C. Hector

In this paper, we present a novel method based on online target-specific metric learning and coherent dynamics estimation for tracklet (track fragment) association by network flow optimization in long-term multi-person tracking. Our…

计算机视觉与模式识别 · 计算机科学 2016-04-25 Bing Wang , Gang Wang , Kap Luk Chan , Li Wang

In this paper, we first tackle the problem of pedestrian attribute recognition by video-based approach. The challenge mainly lies in spatial and temporal modeling and how to integrating them for effective and dynamic pedestrian…

计算机视觉与模式识别 · 计算机科学 2019-10-29 Zhiyuan Chen , Annan Li , Yunhong Wang

This study presents a complete pipeline for automated tennis match analysis. Our framework integrates multiple deep learning models to detect and track players and the tennis ball in real time, while also identifying court keypoints for…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Venkata Manikanta Desu , Syed Fawaz Ali

This work presents a novel modeling and analysis framework for graph sequences which addresses the challenge of detecting and contextualizing anomalies in labelled, streaming graph data. We introduce a generalization of the BTER model of…

社会与信息网络 · 计算机科学 2015-04-21 Robert A. Bridges , John Collins , Erik M. Ferragut , Jason Laska , Blair D. Sullivan

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

人机交互 · 计算机科学 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva