相关论文: Synthesis of Infinite State Systems
We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states…
Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the…
Often one has a preference order among the different systems that satisfy a given specification. Under a probabilistic assumption about the possible inputs, such a preference order is naturally expressed by a weighted automaton, which…
Regular functions from infinite words to infinite words can be equivalently specified by MSO-transducers, streaming $\omega$-string transducers as well as deterministic two-way transducers with look-ahead. In their one-way restriction, the…
Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of…
Recently, interest has increased in applying reactive synthesis to richer-than-Boolean domains. A major (undecidable) challenge in this area is to establish when certain repeating behaviour terminates in a desired state when the number of…
This paper studies the convergence of mean field games with finite state space to mean field games with a continuous state space. We examine a space discretization of a diffusive dynamics, which is reminiscent of the Markov chain…
This paper proposes a finitely terminating algorithm to solve reach-and-stay control problems for nonlinear systems. The algorithm is guaranteed to return a control strategy if the specification is robustly realizable. Such a feature is…
This article considers application of genetic algorithms for finite machine synthesis. The resulting genetic finite state machines synthesis algorithm allows for creation of machines with less number of states and within shorter time. This…
The paper presents a selection of recently developed and/or used techniques for equivalence-checking on infinite-state systems, and an up-to-date overview of existing results (as of September 2004).
This paper marries two state-of-the-art controller synthesis methods for partially observable Markov decision processes (POMDPs), a prominent model in sequential decision making under uncertainty. A central issue is to find a POMDP…
Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in…
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…
A major open problem in the area of infinite-duration games is to characterize winning conditions that are determined in finite-memory strategies. Infinite-duration games are usually studied over edge-colored graphs, with winning conditions…
The manual implementation of distributed systems is an error-prone task because of the asynchronous interplay of components and the environment. Bounded synthesis automatically generates an implementation for the specification of the…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…
This work presents an optimization method for the synthesis of finite state machines. The focus is on the reduction in the on-chip area and the cost of the circuit. A list of finite state machines from MCNC91 benchmark circuits have been…
We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…
Finite-state complexity is a variant of algorithmic information theory obtained by replacing Turing machines with finite transducers. We consider the state-size of transducers needed for minimal descriptions of arbitrary strings and, as our…