中文
相关论文

相关论文: CogSimulator: A Model for Simulating User Cognitio…

200 篇论文

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit…

人机交互 · 计算机科学 2022-08-22 David Kadish , Arezoo Sarkheyli-Hägele , Jose Font , Diederick C. Niehorster , Thomas Pederson

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…

物理教育 · 物理学 2015-10-26 Andreas Lieberoth , Mads Kock Pedersen , Jacob Sherson

Neurosymbolic AI is an emerging compositional paradigm that fuses neural learning with symbolic reasoning to enhance the transparency, interpretability, and trustworthiness of AI. It also exhibits higher data efficiency making it promising…

硬件体系结构 · 计算机科学 2025-03-18 Zishen Wan , Hanchen Yang , Ritik Raj , Che-Kai Liu , Ananda Samajdar , Arijit Raychowdhury , Tushar Krishna

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this…

人工智能 · 计算机科学 2026-03-31 Alkis Sygkounas , Rishi Hazra , Andreas Persson , Pedro Zuidberg Dos Martires , Amy Loutfi

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…

音频与语音处理 · 电气工程与系统科学 2026-05-04 Kai-Wei Chang , En-Pei Hu , Chun-Yi Kuan , Wenze Ren , Wei-Chih Chen , Guan-Ting Lin , Yu Tsao , Shao-Hua Sun , Hung-yi Lee , James Glass

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

人工智能 · 计算机科学 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these…

人工智能 · 计算机科学 2015-01-05 Kevin Waugh , Dustin Morrill , J. Andrew Bagnell , Michael Bowling

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this ability by presenting scientific research problems to non-experts.…

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Quantile is a popular performance measure for a stochastic system to evaluate its variability and risk. To reduce the risk, selecting the actions that minimize the tail quantiles of some loss distributions is typically of interest for…

最优化与控制 · 数学 2019-01-18 Songhao Wang , Szu Hui Ng , William Benjamin Haskell

Our goal is a teachable reasoning system for question-answering (QA), where a user can interact with faithful answer explanations, and correct its errors so that the system improves over time. Our approach is to augment a QA model with a…

计算与语言 · 计算机科学 2022-10-25 Bhavana Dalvi Mishra , Oyvind Tafjord , Peter Clark

Large language models (LLMs) excel at single-turn reasoning but often lose accuracy and coherence over extended, multi-turn interactions. Recent evaluations such as TurnBench highlight recurring failure modes-reasoning bias, task drift,…

计算与语言 · 计算机科学 2025-12-17 Yiran Zhang , Jincheng Hu , Mark Dras , Usman Naseem

In this work, we explore techniques for augmenting interactive agents with information from symbolic modules, much like humans use tools like calculators and GPS systems to assist with arithmetic and navigation. We test our agent's…

计算与语言 · 计算机科学 2023-02-14 Ruoyao Wang , Peter Jansen , Marc-Alexandre Côté , Prithviraj Ammanabrolu

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…

A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

Conversational AI has a fundamental flaw as a knowledge interface: sycophantic chatbots induce epistemic entrenchment and delusional belief spirals even in rational agents. We propose the problem does not stem from the AI model, rooted…

人工智能 · 计算机科学 2026-05-12 Will Beaumaster , Paul Schrater

This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to improve their achievable rates. Previously, it was shown that a…

计算机科学与博弈论 · 计算机科学 2008-11-04 Yi Su , Mihaela van der Schaar

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm