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相关论文: GASP: Gaussian Avatars with Synthetic Priors

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Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters…

计算机视觉与模式识别 · 计算机科学 2025-12-17 Meng Wei , Cheng Zhang , Jianmin Zheng , Hamid Rezatofighi , Jianfei Cai

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Wojciech Zielonka , Stephan J. Garbin , Alexandros Lattas , George Kopanas , Paulo Gotardo , Thabo Beeler , Justus Thies , Timo Bolkart

We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables high-quality,…

计算机视觉与模式识别 · 计算机科学 2026-04-24 Yuki Fujimura , Takahiro Kushida , Kazuya Kitano , Takuya Funatomi , Yasuhiro Mukaigawa

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Yi-Hua Huang , Yang-Tian Sun , Ziyi Yang , Xiaoyang Lyu , Yan-Pei Cao , Xiaojuan Qi

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

计算机视觉与模式识别 · 计算机科学 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Guanjun Wu , Taoran Yi , Jiemin Fang , Lingxi Xie , Xiaopeng Zhang , Wei Wei , Wenyu Liu , Qi Tian , Xinggang Wang

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Jingqiu Zhou , Lue Fan , Xuesong Chen , Linjiang Huang , Si Liu , Hongsheng Li

Recent advances in generalizable 3D Gaussian Splatting have demonstrated promising results in real-time high-fidelity rendering without per-scene optimization, yet existing approaches still struggle to handle unfamiliar visual content…

计算机视觉与模式识别 · 计算机科学 2025-05-22 Yifan Liu , Keyu Fan , Weihao Yu , Chenxin Li , Hao Lu , Yixuan Yuan

3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D representation, bridging the gap between point clouds and…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Weiqi Zhang , Junsheng Zhou , Haotian Geng , Wenyuan Zhang , Yu-Shen Liu

Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse.…

计算机视觉与模式识别 · 计算机科学 2024-11-07 Rui Peng , Wangze Xu , Luyang Tang , Liwei Liao , Jianbo Jiao , Ronggang Wang

We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians. Our approach represents the human as a set of 3D Gaussians within a canonical space,…

计算机视觉与模式识别 · 计算机科学 2023-11-21 Rohit Jena , Ganesh Subramanian Iyer , Siddharth Choudhary , Brandon Smith , Pratik Chaudhari , James Gee

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Rui Xu , Wenyue Chen , Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Shiqing Xin , Xin Li , Wenping Wang , Taku Komura

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of…

计算机视觉与模式识别 · 计算机科学 2023-12-06 Shoukang Hu , Ziwei Liu

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head…

计算机视觉与模式识别 · 计算机科学 2025-08-18 Heyi Sun , Cong Wang , Tian-Xing Xu , Jingwei Huang , Di Kang , Chunchao Guo , Song-Hai Zhang

3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after…

计算机视觉与模式识别 · 计算机科学 2025-10-08 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi

Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse views, and unknown poses significantly increase the problem…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Weihang Li , Weirong Chen , Shenhan Qian , Jiajie Chen , Daniel Cremers , Haoang Li

In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Zhiling Ye , Cong Zhou , Xiubao Zhang , Haifeng Shen , Weihong Deng , Quan Lu

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its…

计算机视觉与模式识别 · 计算机科学 2024-10-03 Ziyi Yang , Xinyu Gao , Yangtian Sun , Yihua Huang , Xiaoyang Lyu , Wen Zhou , Shaohui Jiao , Xiaojuan Qi , Xiaogang Jin
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