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Reward shaping is critical in reinforcement learning (RL), particularly for complex tasks where sparse rewards can hinder learning. However, choosing effective shaping rewards from a set of reward functions in a computationally efficient…

机器学习 · 计算机科学 2025-02-26 Chen Bo Calvin Zhang , Zhang-Wei Hong , Aldo Pacchiano , Pulkit Agrawal

We are interested in the design of autonomous robot behaviors that learn the preferences of users over continued interactions, with the goal of efficiently executing navigation behaviors in a way that the user expects. In this paper, we…

机器人学 · 计算机科学 2020-11-06 Cory Hayes , Matthew Marge

In various game scenarios, selecting a fixed number of targets from multiple enemy units is an extremely challenging task. This difficulty stems from the complex relationship between the threat levels of enemy units and their feature…

机器学习 · 计算机科学 2025-04-28 Wuzhou Sun , Siyi Li , Qingxiang Zou , Zixing Liao

We propose an improved algorithm by identifying and encouraging cooperative behavior in multi-agent environments. First, we analyze the shortcomings of existing algorithms in addressing multi-agent reinforcement learning problems. Then,…

多智能体系统 · 计算机科学 2025-08-21 Junjie Qi , Siqi Mao , Tianyi Tan

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in multi-agent settings. However, the success of adversarial optimization has…

人工智能 · 计算机科学 2025-11-13 Niklas Lauffer , Ameesh Shah , Micah Carroll , Sanjit A. Seshia , Stuart Russell , Michael Dennis

Reinforcement Learning, a machine learning framework for training an autonomous agent based on rewards, has shown outstanding results in various domains. However, it is known that learning a good policy is difficult in a domain where…

机器学习 · 计算机科学 2019-06-27 Takahisa Imagawa , Takuya Hiraoka , Yoshimasa Tsuruoka

Learning in general-sum games often yields collectively sub-optimal results. Addressing this, opponent shaping (OS) methods actively guide the learning processes of other agents, empirically leading to improved individual and group…

机器学习 · 计算机科学 2024-02-09 Kitty Fung , Qizhen Zhang , Chris Lu , Jia Wan , Timon Willi , Jakob Foerster

Many deep reinforcement learning algorithms contain inductive biases that sculpt the agent's objective and its interface to the environment. These inductive biases can take many forms, including domain knowledge and pretuned…

机器学习 · 计算机科学 2019-07-08 Matteo Hessel , Hado van Hasselt , Joseph Modayil , David Silver

Learning policies via preference-based reward learning is an increasingly popular method for customizing agent behavior, but has been shown anecdotally to be prone to spurious correlations and reward hacking behaviors. While much prior work…

机器学习 · 计算机科学 2023-03-21 Jeremy Tien , Jerry Zhi-Yang He , Zackory Erickson , Anca D. Dragan , Daniel S. Brown

We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…

人工智能 · 计算机科学 2021-08-23 Adrian Hutter

Parameter sharing, as an important technique in multi-agent systems, can effectively solve the scalability issue in large-scale agent problems. However, the effectiveness of parameter sharing largely depends on the environment setting. When…

人工智能 · 计算机科学 2025-03-04 Dapeng Li , Na Lou , Bin Zhang , Zhiwei Xu , Guoliang Fan

Proximal Policy Optimization (PPO) is a ubiquitous on-policy reinforcement learning algorithm but is significantly less utilized than off-policy learning algorithms in multi-agent settings. This is often due to the belief that PPO is…

机器学习 · 计算机科学 2022-11-07 Chao Yu , Akash Velu , Eugene Vinitsky , Jiaxuan Gao , Yu Wang , Alexandre Bayen , Yi Wu

This study focuses on the topic of offline preference-based reinforcement learning (PbRL), a variant of conventional reinforcement learning that dispenses with the need for online interaction or specification of reward functions. Instead,…

机器学习 · 计算机科学 2023-06-12 Yachen Kang , Diyuan Shi , Jinxin Liu , Li He , Donglin Wang

Finding a best response policy is a central objective in game theory and multi-agent learning, with modern population-based training approaches employing reinforcement learning algorithms as best-response oracles to improve play against…

人工智能 · 计算机科学 2023-04-26 Daniel Hernandez , Hendrik Baier , Michael Kaisers

Preference-based reinforcement learning (PbRL) can enable robots to learn to perform tasks based on an individual's preferences without requiring a hand-crafted reward function. However, existing approaches either assume access to a…

机器学习 · 计算机科学 2024-02-13 Yi Liu , Gaurav Datta , Ellen Novoseller , Daniel S. Brown

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

计算机科学与博弈论 · 计算机科学 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

Reinforcement learning is well suited for optimizing policies of recommender systems. Current solutions mostly focus on model-free approaches, which require frequent interactions with the real environment, and thus are expensive in model…

机器学习 · 计算机科学 2020-01-22 Xueying Bai , Jian Guan , Hongning Wang

In reinforcement learning, an agent attempts to learn high-performing behaviors through interacting with the environment, such behaviors are often quantified in the form of a reward function. However some aspects of behavior-such as ones…

机器学习 · 计算机科学 2020-10-27 Yiming Zhang , Quan Vuong , Keith W. Ross

Instruction data selection aims to identify a high-quality subset from the training set that matches or exceeds the performance of the full dataset on target tasks. Existing methods focus on the instruction-to-response mapping, but neglect…

机器学习 · 计算机科学 2025-05-20 Wenya Guo , Zhengkun Zhang , Xumeng Liu , Ying Zhang , Ziyu Lu , Haoze Zhu , Xubo Liu , Ruxue Yan

It is challenging to quantify numerical preferences for different objectives in a multi-objective decision-making problem. However, the demonstrations of a user are often accessible. We propose an algorithm to infer linear preference…

人工智能 · 计算机科学 2023-04-28 Junlin Lu