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相关论文: Preference-based opponent shaping in differentiabl…

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We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…

机器学习 · 计算机科学 2014-08-12 Aristide Tossou , Christos Dimitrakakis

We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…

机器学习 · 统计学 2013-07-16 Aristide C. Y. Tossou , Christos Dimitrakakis

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper, we present Promptable Behaviors, a novel framework that facilitates efficient…

计算机视觉与模式识别 · 计算机科学 2023-12-18 Minyoung Hwang , Luca Weihs , Chanwoo Park , Kimin Lee , Aniruddha Kembhavi , Kiana Ehsani

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is…

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

机器学习 · 计算机科学 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge…

机器学习 · 计算机科学 2024-10-28 Takato Okudo , Seiji Yamada

Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication…

多智能体系统 · 计算机科学 2025-01-09 Nhat-Minh Huynh , Hoang-Giang Cao , I-Chen Wu

Despite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model…

人工智能 · 计算机科学 2024-07-15 Yizhe Huang , Anji Liu , Fanqi Kong , Yaodong Yang , Song-Chun Zhu , Xue Feng

This paper investigates the model-based methods in multi-agent reinforcement learning (MARL). We specify the dynamics sample complexity and the opponent sample complexity in MARL, and conduct a theoretic analysis of return discrepancy upper…

机器学习 · 计算机科学 2022-03-18 Weinan Zhang , Xihuai Wang , Jian Shen , Ming Zhou

In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents'…

人工智能 · 计算机科学 2023-10-03 Pablo Barros , Alessandra Sciutti

Effective integration of AI agents into daily life requires them to understand and adapt to individual human preferences, particularly in collaborative roles. Although recent studies on embodied intelligence have advanced significantly,…

人工智能 · 计算机科学 2025-09-15 Manjie Xu , Xinyi Yang , Wei Liang , Chi Zhang , Yixin Zhu

Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to probe and identify the peer's strategy efficiently, as this is the…

人工智能 · 计算机科学 2024-08-12 Long Ma , Yuanfei Wang , Fangwei Zhong , Song-Chun Zhu , Yizhou Wang

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

机器学习 · 计算机科学 2023-01-05 Daniel Shin , Anca D. Dragan , Daniel S. Brown

We consider the multi-agent reinforcement learning setting with imperfect information in which each agent is trying to maximize its own utility. The reward function depends on the hidden state (or goal) of both agents, so the agents must…

人工智能 · 计算机科学 2018-03-28 Roberta Raileanu , Emily Denton , Arthur Szlam , Rob Fergus

We present a novel bilateral negotiation model that allows a self-interested agent to learn how to negotiate over multiple issues in the presence of user preference uncertainty. The model relies upon interpretable strategy templates…

多智能体系统 · 计算机科学 2022-01-10 Pallavi Bagga , Nicola Paoletti , Kostas Stathis

We describe and study a model for an Automated Online Recommendation System (AORS) in which a user's preferences can be time-dependent and can also depend on the history of past recommendations and play-outs. The three key features of the…

机器学习 · 计算机科学 2016-03-31 Rahul Meshram , Aditya Gopalan , D. Manjunath

Training a multi-agent reinforcement learning (MARL) algorithm is more challenging than training a single-agent reinforcement learning algorithm, because the result of a multi-agent task strongly depends on the complex interactions among…

机器学习 · 计算机科学 2021-01-19 Heechang Ryu , Hayong Shin , Jinkyoo Park

Recent deep reinforcement learning methods have achieved remarkable success in solving multi-objective combinatorial optimization problems (MOCOPs) by decomposing them into multiple subproblems, each associated with a specific weight…

人工智能 · 计算机科学 2026-03-23 Mingfeng Fan , Jianan Zhou , Yifeng Zhang , Yaoxin Wu , Jinbiao Chen , Guillaume Adrien Sartoretti

It is well known that reinforcement learning can be cast as inference in an appropriate probabilistic model. However, this commonly involves introducing a distribution over agent trajectories with probabilities proportional to exponentiated…

人工智能 · 计算机科学 2021-10-07 David Tolpin , Tomer Dobkin

In preference-based reinforcement learning (PbRL), a reward function is learned from a type of human feedback called preference. To expedite preference collection, recent works have leveraged \emph{offline preferences}, which are…

机器学习 · 计算机科学 2024-03-18 Guoxi Zhang , Han Bao , Hisashi Kashima