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We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling…

计算机视觉与模式识别 · 计算机科学 2024-04-26 Kyusun Cho , Joungbin Lee , Heeji Yoon , Yeobin Hong , Jaehoon Ko , Sangjun Ahn , Seungryong Kim

Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Willem Menu , Erkut Akdag , Pedro Quesado , Yasaman Kashefbahrami , Egor Bondarev

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…

计算机视觉与模式识别 · 计算机科学 2026-05-22 Yeheng Zong , Pou-Chun Kung , Yike Pan , Seth Isaacson , Yizhou Chen , Ram Vasudevan , Katherine A. Skinner

Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Ziqiao Peng , Yi Chen , Yifeng Ma , Guozhen Zhang , Zhiyao Sun , Zixiang Zhou , Youliang Zhang , Zhengguang Zhou , Zhaoxin Fan , Hongyan Liu , Yuan Zhou , Qinglin Lu , Jun He

Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Jiahe Zhu , Xinyao Wang , Yiyu Zhuang , Yanwen Wang , Jing Tian , Yao Yao , Hao Zhu

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

人机交互 · 计算机科学 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

计算机视觉与模式识别 · 计算机科学 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

Creating 3D head avatars is a significant yet challenging task for many applicated scenarios. Previous studies have set out to learn 3D human head generative models using massive 2D image data. Although these models are highly generalizable…

计算机视觉与模式识别 · 计算机科学 2024-10-03 Yiyu Zhuang , Yuxiao He , Jiawei Zhang , Yanwen Wang , Jiahe Zhu , Yao Yao , Siyu Zhu , Xun Cao , Hao Zhu

We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…

计算机视觉与模式识别 · 计算机科学 2020-11-24 Wen Liu , Zhixin Piao , Zhi Tu , Wenhan Luo , Lin Ma , Shenghua Gao

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…

计算机视觉与模式识别 · 计算机科学 2020-08-25 Egor Zakharov , Aleksei Ivakhnenko , Aliaksandra Shysheya , Victor Lempitsky

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…

计算机视觉与模式识别 · 计算机科学 2025-02-28 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Jun Zhou , Lin Gu

Talking head generation intends to produce vivid and realistic talking head videos from a single portrait and speech audio clip. Although significant progress has been made in diffusion-based talking head generation, almost all methods rely…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Hanbo Cheng , Limin Lin , Chenyu Liu , Pengcheng Xia , Pengfei Hu , Jiefeng Ma , Jun Du , Jia Pan

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

计算机视觉与模式识别 · 计算机科学 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…

计算机视觉与模式识别 · 计算机科学 2023-11-14 Guinan Su , Yanwu Yang , Zhifeng Li

Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing…

计算机视觉与模式识别 · 计算机科学 2025-08-15 Luchao Qi , Jiaye Wu , Bang Gong , Annie N. Wang , David W. Jacobs , Roni Sengupta

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

计算机视觉与模式识别 · 计算机科学 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression…

计算机视觉与模式识别 · 计算机科学 2025-10-21 Haocheng Tang , Ruoke Yan , Xinhui Yin , Qi Zhang , Xinfeng Zhang , Siwei Ma , Wen Gao , Chuanmin Jia

Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple…

计算机视觉与模式识别 · 计算机科学 2024-09-20 Zhengguang Zhou , Jing Li , Huaxia Li , Nemo Chen , Xu Tang