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相关论文: HumanRig: Learning Automatic Rigging for Humanoid …

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The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…

图形学 · 计算机科学 2025-04-18 Jia-Peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Mingze Sun , Shiwei Mao , Keyi Chen , Yurun Chen , Shunlin Lu , Jingbo Wang , Junting Dong , Ruqi Huang

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…

图形学 · 计算机科学 2025-03-19 Seokhyeon Hong , Soojin Choi , Chaelin Kim , Sihun Cha , Junyong Noh

Rigging and skinning are essential steps to create realistic 3D animations, often requiring significant expertise and manual effort. Traditional attempts at automating these processes rely heavily on geometric heuristics and often struggle…

图形学 · 计算机科学 2025-07-08 Yufan Deng , Yuhao Zhang , Chen Geng , Shangzhe Wu , Jiajun Wu

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in…

图形学 · 计算机科学 2020-07-07 Zhan Xu , Yang Zhou , Evangelos Kalogerakis , Chris Landreth , Karan Singh

In this paper, we present a novel registration framework, HumanReg, that learns a non-rigid transformation between two human point clouds end-to-end. We introduce body prior into the registration process to efficiently handle this type of…

计算机视觉与模式识别 · 计算机科学 2024-02-07 Yifan Chen , Zhiyu Pan , Zhicheng Zhong , Wenxuan Guo , Jianjiang Feng , Jie Zhou

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair,…

计算机视觉与模式识别 · 计算机科学 2024-11-27 Mingze Sun , Junhao Chen , Junting Dong , Yurun Chen , Xinyu Jiang , Shiwei Mao , Puhua Jiang , Jingbo Wang , Bo Dai , Ruqi Huang

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point…

图形学 · 计算机科学 2022-10-19 Zhan Xu , Yang Zhou , Li Yi , Evangelos Kalogerakis

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

计算机视觉与模式识别 · 计算机科学 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

图形学 · 计算机科学 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by the animators. These controls consist of simple joints, handles, or even separate character selection…

图形学 · 计算机科学 2015-02-24 Zeeshan Bhatti , Asadullah Shah , Ahmad Waqas , Nadeem Mahmood

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed,…

图形学 · 计算机科学 2026-02-05 Jia-peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

图形学 · 计算机科学 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and…

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

图形学 · 计算机科学 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

We introduce a synthetic dataset for evaluating non-rigid 3D human reconstruction based on conventional RGB-D cameras. The dataset consist of seven motion sequences of a single human model. For each motion sequence per-frame ground truth…

计算机视觉与模式识别 · 计算机科学 2019-03-08 Shafeeq Elanattil , Peyman Moghadam

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In…

图形学 · 计算机科学 2025-03-21 Zeqi Gu , Difan Liu , Timothy Langlois , Matthew Fisher , Abe Davis

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative…

计算机视觉与模式识别 · 计算机科学 2025-08-15 Chaoyue Song , Xiu Li , Fan Yang , Zhongcong Xu , Jiacheng Wei , Fayao Liu , Jiashi Feng , Guosheng Lin , Jianfeng Zhang

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

图形学 · 计算机科学 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis
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