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Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Popularity bias is a long-standing challenge in recommender systems. Such a bias exerts detrimental impact on both users and item providers, and many efforts have been dedicated to studying and solving such a bias. However, most existing…

信息检索 · 计算机科学 2022-08-03 Ziwei Zhu , Yun He , Xing Zhao , James Caverlee

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

Information has exploded on the Internet and mobile with the advent of the big data era. In particular, recommendation systems are widely used to help consumers who struggle to select the best products among such a large amount of…

信息检索 · 计算机科学 2022-10-17 Mirae Kim , Simon Woo

Rating systems play a vital role in the exponential growth of service-oriented markets. As highly rated online services usually receive substantial revenue in the markets, malicious sellers seek to boost their service evaluation by…

计算机科学与博弈论 · 计算机科学 2022-03-01 Xin Zhou , Shigeo Matsubara , Yuan Liu , Qidong Liu

Most data for evaluating and training recommender systems is subject to selection biases, either through self-selection by the users or through the actions of the recommendation system itself. In this paper, we provide a principled approach…

机器学习 · 计算机科学 2016-05-30 Tobias Schnabel , Adith Swaminathan , Ashudeep Singh , Navin Chandak , Thorsten Joachims

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Recommender Systems (RS) play an integral role in enhancing user experiences by providing personalized item suggestions. This survey reviews the progress in RS inclusively from 2017 to 2024, effectively connecting theoretical advances with…

Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…

计算机科学与博弈论 · 计算机科学 2019-05-01 Kavita Kumari , Murtuza Jadliwala , Anindya Maiti , Mohammad Hossein Manshaei

Often, recommendation systems employ continuous training, leading to a self-feedback loop bias in which the system becomes biased toward its previous recommendations. Recent studies have attempted to mitigate this bias by collecting small…

机器学习 · 计算机科学 2023-10-10 S. M. F. Sani , Seyed Abbas Hosseini , Hamid R. Rabiee

Recommender Systems (RS) often suffer from popularity bias, where a small set of popular items dominate the recommendation results due to their high interaction rates, leaving many less popular items overlooked. This phenomenon…

信息检索 · 计算机科学 2025-05-27 Juno Prent , Masoud Mansoury

Recommender system (RS) aims to capture personalized preferences from massive user behaviors, making them pivotal in the era of information explosion. However, the presence of ``information cocoons'', interaction sparsity, cold-start…

信息检索 · 计算机科学 2025-07-28 Haokai Ma , Ruobing Xie , Lei Meng , Fuli Feng , Xiaoyu Du , Xingwu Sun , Zhanhui Kang , Xiangxu Meng

Detecting and fixing compatibility issues is critical for mobile game development. The rapid evolution of mobile operating systems and device fragmentation make it challenging for developers to timely address these issues across diverse…

软件工程 · 计算机科学 2025-04-30 Zihe Song , Yingfeng Chen , Lei Ma , Shangjie Lu , Honglei Lin , Changjie Fan , Wei Yang

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

人机交互 · 计算机科学 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to F2P and its impacts on players. Our analysis focuses on game…

人机交互 · 计算机科学 2025-04-01 Hilda Hadan , Sabrina Alicia Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

Recommender systems can strongly influence which information we see online, e.g., on social media, and thus impact our beliefs, decisions, and actions. At the same time, these systems can create substantial business value for different…

信息检索 · 计算机科学 2023-05-10 Yashar Deldjoo , Dietmar Jannach , Alejandro Bellogin , Alessandro Difonzo , Dario Zanzonelli

Today mobile crowdsourcing platforms invite users to provide anonymous reviews about service experiences, yet many reviews are found biased to be extremely positive or negative. The existing methods find it difficult to learn from biased…

计算机科学与博弈论 · 计算机科学 2024-01-01 Shugang Hao , Lingjie Duan

Recently, recommender system (RS) based on causal inference has gained much attention in the industrial community, as well as the states of the art performance in many prediction and debiasing tasks. Nevertheless, a unified causal analysis…

信息检索 · 计算机科学 2022-05-19 Peng Wu , Haoxuan Li , Yuhao Deng , Wenjie Hu , Quanyu Dai , Zhenhua Dong , Jie Sun , Rui Zhang , Xiao-Hua Zhou

Recommendation systems play a crucial role in our daily lives by impacting user experience across various domains, including e-commerce, job advertisements, entertainment, etc. Given the vital role of such systems in our lives,…

信息检索 · 计算机科学 2025-06-24 Tahsin Alamgir Kheya , Mohamed Reda Bouadjenek , Sunil Aryal

Recommendation systems are present in multiple contexts as e-commerce, websites, and media streaming services. As scenarios get more complex, techniques and tools have to consider a number of variables. When recommending services/products…

人机交互 · 计算机科学 2022-11-30 Leandro Marega Ferreira Otani , Vagner Figueredo de Santana