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This paper provides a decomposition technique for the purpose of simplifying the solution of certain zero-sum differential games. The games considered terminate when the state reaches a target, which can be expressed as the union of a…

最优化与控制 · 数学 2014-09-17 Adriano Festa , Richard Vinter

Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and…

机器学习 · 计算机科学 2026-05-22 Kazuki Ota , Takayuki Osa , Motoki Omura , Tatsuya Harada

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

无序系统与神经网络 · 物理学 2008-11-23 J. Menche , J. R. L. de Almeida

A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by…

最优化与控制 · 数学 2023-01-09 Yuanhanqing Huang , Jianghai Hu

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

计算复杂性 · 计算机科学 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman

An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

物理与社会 · 物理学 2014-09-24 L. Dinis

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

计算机科学与博弈论 · 计算机科学 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

人工智能 · 计算机科学 2016-07-15 Mathieu Acher , François Esnault

The beer game is a widely used in-class game that is played in supply chain management classes to demonstrate the bullwhip effect. The game is a decentralized, multi-agent, cooperative problem that can be modeled as a serial supply chain…

机器学习 · 计算机科学 2020-10-15 Afshin Oroojlooyjadid , MohammadReza Nazari , Lawrence Snyder , Martin Takáč

In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL). In this paper, we propose to use and analyze…

人工智能 · 计算机科学 2024-05-24 Brahim Driss , Jérôme Arjonilla , Hui Wang , Abdallah Saffidine , Tristan Cazenave

Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an…

机器学习 · 计算机科学 2019-08-27 Sun-Yu Gordon Chi

The efficiency of game engines and policy optimization algorithms is crucial for training reinforcement learning (RL) agents in complex sequential decision-making tasks, such as Tetris. Existing Tetris implementations suffer from low…

人工智能 · 计算机科学 2026-03-31 Xingguo Chen , Pingshou Xiong , Zhenyu Luo , Mengfei Hu , Xinwen Li , Yongzhou Lü , Guang Yang , Chao Li , Shangdong Yang

We develop a new model that can be applied to any perfect information two-player zero-sum game to target a high score, and thus a perfect play. We integrate this model into the Monte Carlo tree search-policy iteration learning pipeline…

人工智能 · 计算机科学 2019-11-28 Francesco Morandin , Gianluca Amato , Marco Fantozzi , Rosa Gini , Carlo Metta , Maurizio Parton

Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction…

计算机科学与博弈论 · 计算机科学 2012-08-31 Guanglei He , Zhihui Qin

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that…

计算机科学与博弈论 · 计算机科学 2019-03-11 Michal Sustr , Vojtech Kovarik , Viliam Lisy

We propose Episodic Backward Update (EBU) - a novel deep reinforcement learning algorithm with a direct value propagation. In contrast to the conventional use of the experience replay with uniform random sampling, our agent samples a whole…

机器学习 · 计算机科学 2019-11-13 Su Young Lee , Sungik Choi , Sae-Young Chung

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

机器学习 · 计算机科学 2021-10-08 Anav Mehta

Contract bridge is a game characterized by incomplete information, posing an exciting challenge for artificial intelligence methods. This paper proposes the BridgeHand2Vec approach, which leverages a neural network to embed a bridge…

人工智能 · 计算机科学 2023-10-11 Anna Sztyber-Betley , Filip Kołodziej , Jan Betley , Piotr Duszak

We devise and analyze algorithms for the empirical policy evaluation problem in reinforcement learning. Our algorithms explore backward from high-cost states to find high-value ones, in contrast to forward approaches that work forward from…

机器学习 · 计算机科学 2022-03-02 Daniel Vial , Vijay Subramanian

We present a method of backward induction for computing approximate subgame perfect Nash equilibria of infinitely repeated games with discounted payoffs. This uses the selection monad transformer, combined with the searchable set monad…

计算机科学与博弈论 · 计算机科学 2018-07-12 Jules Hedges