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Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…

机器学习 · 计算机科学 2024-11-01 Tomas Rigaux , Hisashi Kashima

Convolutional Neural Networks (CNNs) has revolutionized computer vision, but training very deep networks has been challenging due to the vanishing gradient problem. This paper explores Residual Networks (ResNet), introduced by He et al.…

计算机视觉与模式识别 · 计算机科学 2025-10-29 Xingyu Liu , Kun Ming Goh

Retentive Network (RetNet) represents a significant advancement in neural network architecture, offering an efficient alternative to the Transformer. While Transformers rely on self-attention to model dependencies, they suffer from high…

计算与语言 · 计算机科学 2025-06-10 Haiqi Yang , Zhiyuan Li , Yi Chang , Yuan Wu

Augmenting neural networks with skip connections, as introduced in the so-called ResNet architecture, surprised the community by enabling the training of networks of more than 1,000 layers with significant performance gains. This paper…

计算机视觉与模式识别 · 计算机科学 2020-04-24 Alireza Zaeemzadeh , Nazanin Rahnavard , Mubarak Shah

A residual network (or ResNet) is a standard deep neural net architecture, with state-of-the-art performance across numerous applications. The main premise of ResNets is that they allow the training of each layer to focus on fitting just…

机器学习 · 计算机科学 2018-09-28 Ohad Shamir

The rapid advancements of computing technology facilitate the development of diverse deep learning applications. Unfortunately, the efficiency of parallel computing infrastructures varies widely with neural network models, which hinders the…

机器学习 · 计算机科学 2020-12-04 Chuan-Chi Wang , Ying-Chiao Liao , Chia-Heng Tu , Ming-Chang Kao , Wen-Yew Liang , Shih-Hao Hung

Residual Network (ResNet) is undoubtedly a milestone in deep learning. ResNet is equipped with shortcut connections between layers, and exhibits efficient training using simple first order algorithms. Despite of the great empirical success,…

机器学习 · 计算机科学 2019-11-05 Tianyi Liu , Minshuo Chen , Mo Zhou , Simon S. Du , Enlu Zhou , Tuo Zhao

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

人工智能 · 计算机科学 2020-08-25 Tristan Cazenave

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively…

人工智能 · 计算机科学 2026-03-31 Adam Haile

ResNets and its variants play an important role in various fields of image recognition. This paper gives another variant of ResNets, a kind of cross-residual learning networks called C-ResNets, which has less computation and parameters than…

计算机视觉与模式识别 · 计算机科学 2022-11-23 Jun Liang , Songsen Yu , Huan Yang

Residual networks (Resnets) have become a prominent architecture in deep learning. However, a comprehensive understanding of Resnets is still a topic of ongoing research. A recent view argues that Resnets perform iterative refinement of…

计算机视觉与模式识别 · 计算机科学 2018-03-09 Stanisław Jastrzębski , Devansh Arpit , Nicolas Ballas , Vikas Verma , Tong Che , Yoshua Bengio

While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark. Here, incorporating Vision Transformers (ViTs) into…

人工智能 · 计算机科学 2024-08-21 Johannes Czech , Jannis Blüml , Kristian Kersting , Hedinn Steingrimsson

One of the ways to train deep neural networks effectively is to use residual connections. Residual connections can be classified as being either identity connections or bridge-connections with a reshaping convolution. Empirical observations…

机器学习 · 计算机科学 2019-02-19 Varshaneya V , Balasubramanian S , Darshan Gera

Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…

机器学习 · 计算机科学 2025-02-20 Guilherme Palma , Pedro A. Santos , João Dias

Deep networks often suffer from vanishing or exploding gradients due to inefficient signal propagation, leading to long training times or convergence difficulties. Various architecture designs, sophisticated residual-style networks, and…

We show that Residual Networks (ResNet) is equivalent to boosting feature representation, without any modification to the underlying ResNet training algorithm. A regret bound based on Online Gradient Boosting theory is proved and suggests…

机器学习 · 统计学 2019-09-27 Chapman Siu

Deep residual networks were shown to be able to scale up to thousands of layers and still have improving performance. However, each fraction of a percent of improved accuracy costs nearly doubling the number of layers, and so training very…

计算机视觉与模式识别 · 计算机科学 2017-06-15 Sergey Zagoruyko , Nikos Komodakis

Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…

人工智能 · 计算机科学 2024-03-22 Yiquan Chen , Yingchao Lyu , Di Zhang

The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…

人工智能 · 计算机科学 2021-04-12 Tristan Cazenave

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

机器学习 · 计算机科学 2026-04-08 Tõnis Lees , Tambet Matiisen
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