相关论文: Bridging Local and Global Knowledge via Transforme…
Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…
Convolutional Neural Networks (CNNs) has revolutionized computer vision, but training very deep networks has been challenging due to the vanishing gradient problem. This paper explores Residual Networks (ResNet), introduced by He et al.…
Retentive Network (RetNet) represents a significant advancement in neural network architecture, offering an efficient alternative to the Transformer. While Transformers rely on self-attention to model dependencies, they suffer from high…
Augmenting neural networks with skip connections, as introduced in the so-called ResNet architecture, surprised the community by enabling the training of networks of more than 1,000 layers with significant performance gains. This paper…
A residual network (or ResNet) is a standard deep neural net architecture, with state-of-the-art performance across numerous applications. The main premise of ResNets is that they allow the training of each layer to focus on fitting just…
The rapid advancements of computing technology facilitate the development of diverse deep learning applications. Unfortunately, the efficiency of parallel computing infrastructures varies widely with neural network models, which hinders the…
Residual Network (ResNet) is undoubtedly a milestone in deep learning. ResNet is equipped with shortcut connections between layers, and exhibits efficient training using simple first order algorithms. Despite of the great empirical success,…
The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…
In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively…
ResNets and its variants play an important role in various fields of image recognition. This paper gives another variant of ResNets, a kind of cross-residual learning networks called C-ResNets, which has less computation and parameters than…
Residual networks (Resnets) have become a prominent architecture in deep learning. However, a comprehensive understanding of Resnets is still a topic of ongoing research. A recent view argues that Resnets perform iterative refinement of…
While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark. Here, incorporating Vision Transformers (ViTs) into…
One of the ways to train deep neural networks effectively is to use residual connections. Residual connections can be classified as being either identity connections or bridge-connections with a reshaping convolution. Empirical observations…
Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…
Deep networks often suffer from vanishing or exploding gradients due to inefficient signal propagation, leading to long training times or convergence difficulties. Various architecture designs, sophisticated residual-style networks, and…
We show that Residual Networks (ResNet) is equivalent to boosting feature representation, without any modification to the underlying ResNet training algorithm. A regret bound based on Online Gradient Boosting theory is proved and suggests…
Deep residual networks were shown to be able to scale up to thousands of layers and still have improving performance. However, each fraction of a percent of improved accuracy costs nearly doubling the number of layers, and so training very…
Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…
The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…
This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…