中文
相关论文

相关论文: Be There, Be Together, Be Streamed! AR Scenic Live…

200 篇论文

Scenic Live Streams (SLS), capturing real-world scenic sites from fixed cameras without streamers, have gained increasing popularity recently. They afford unique real-time lenses into remote sites for viewers' synchronous and collective…

人机交互 · 计算机科学 2026-01-06 Zeyu Huang , Zuyu Xu , Yuanhao Zhang , Chengzhong Liu , Yanwei Zhao , Chuhan Shi , Jason Chen Zhao , Xiaojuan Ma

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

人机交互 · 计算机科学 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

In recent years, integrated short-video and live-streaming platforms have gained massive global adoption, offering dynamic content creation and consumption. Unlike pre-recorded short videos, live-streaming enables real-time interaction…

信息检索 · 计算机科学 2025-04-08 Yueyang Liu , Jiangxia Cao , Shen Wang , Shuang Wen , Xiang Chen , Xiangyu Wu , Shuang Yang , Zhaojie Liu , Kun Gai , Guorui Zhou

Although the deep integration of the Automatic Speech Recognition (ASR) system with Large Language Models (LLMs) has significantly improved accuracy, the deployment of such systems in low-latency streaming scenarios remains challenging. In…

声音 · 计算机科学 2026-03-13 Yinfeng Xia , Jian Tang , Junfeng Hou , Gaopeng Xu , Haitao Yao

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

图像与视频处理 · 电气工程与系统科学 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

人机交互 · 计算机科学 2025-04-15 Michael Yin , Robert Xiao

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

计算机视觉与模式识别 · 计算机科学 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

Social live streaming services (SLSS) (e.g. Twitch, YouTube Live) combine real-time presentation of user-generated content with social networking features that allow streamers and viewers to interact in a co-present social online setting.…

人机交互 · 计算机科学 2021-10-12 Huilian Sophie Qiu , Daniel Klug

Spatial item recommendation has become an important means to help people discover interesting locations, especially when people pay a visit to unfamiliar regions. Some current researches are focusing on modelling individual and collective…

社会与信息网络 · 计算机科学 2017-06-21 Hao Wang , Yanmei Fu , Qinyong Wang , Hongzhi Yin , Changying Du , Hui Xiong

We propose Continuous Scene Representations (CSR), a scene representation constructed by an embodied agent navigating within a space, where objects and their relationships are modeled by continuous valued embeddings. Our method captures…

计算机视觉与模式识别 · 计算机科学 2022-04-01 Samir Yitzhak Gadre , Kiana Ehsani , Shuran Song , Roozbeh Mottaghi

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…

网络与互联网体系结构 · 计算机科学 2013-03-28 Eleni Mykoniati , Raul Landa , Spiros Spirou , Richard G. Clegg , Lawrence Latif , David Griffin , Miguel Rio

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that…

Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

We propose SLARM, a feed-forward model that unifies dynamic scene reconstruction, semantic understanding, and real-time streaming inference. SLARM captures complex, non-uniform motion through higher-order motion modeling, trained solely on…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Zhicheng Qiu , Jiarui Meng , Tong-an Luo , Yican Huang , Xuan Feng , Xuanfu Li , ZHan Xu

As more and more devices connect to Internet of Things, unbounded streams of data will be generated, which have to be processed "on the fly" in order to trigger automated actions and deliver real-time services. Spark Streaming is a popular…

分布式、并行与集群计算 · 计算机科学 2018-09-12 Jia-Chun Lin , Ming-Chang Lee , Ingrid Chieh Yu , Einar Broch Johnsen

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

人机交互 · 计算机科学 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Developing effective predictive models becomes challenging in dynamic environments that continuously produce data and constantly change. Continual Learning (CL) and Streaming Machine Learning (SML) are two research areas that tackle this…

机器学习 · 计算机科学 2026-03-03 Federico Giannini , Giacomo Ziffer , Andrea Cossu , Vincenzo Lomonaco
‹ 上一页 1 2 3 10 下一页 ›