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Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

人工智能 · 计算机科学 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton.…

计算与语言 · 计算机科学 2024-11-12 Keyon Vafa , Justin Y. Chen , Ashesh Rambachan , Jon Kleinberg , Sendhil Mullainathan

Although machine learning has been successfully used to propose novel molecules that satisfy desired properties, it is still challenging to explore a large chemical space efficiently. In this paper, we present a conditional molecular design…

机器学习 · 计算机科学 2019-04-02 Seokho Kang , Kyunghyun Cho

Class imbalance occurs in many real-world applications, including image classification, where the number of images in each class differs significantly. With imbalanced data, the generative adversarial networks (GANs) leans to majority class…

计算机视觉与模式识别 · 计算机科学 2022-01-14 Yuchong Yao , Xiaohui Wangr , Yuanbang Ma , Han Fang , Jiaying Wei , Liyuan Chen , Ali Anaissi , Ali Braytee

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

机器学习 · 计算机科学 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

In this paper, we study a class of bilevel optimization problems, also known as simple bilevel optimization, where we minimize a smooth objective function over the optimal solution set of another convex constrained optimization problem.…

最优化与控制 · 数学 2023-04-25 Ruichen Jiang , Nazanin Abolfazli , Aryan Mokhtari , Erfan Yazdandoost Hamedani

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

人工智能 · 计算机科学 2025-12-09 Matthew McConnell , Richard Zhao

Safe deployment of large language models (LLMs) may benefit from a reliable method for assessing their generated content to determine when to abstain or to selectively generate. While likelihood-based metrics such as perplexity are widely…

计算与语言 · 计算机科学 2023-12-18 Jie Ren , Yao Zhao , Tu Vu , Peter J. Liu , Balaji Lakshminarayanan

Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the…

机器学习 · 计算机科学 2018-06-12 Lars Mescheder , Sebastian Nowozin , Andreas Geiger

Many mathematical optimization algorithms fail to sufficiently explore the solution space of high-dimensional nonlinear optimization problems due to the curse of dimensionality. This paper proposes generative models as a complement to…

神经与进化计算 · 计算机科学 2021-05-05 Pouya Rezazadeh Kalehbasti , Michael D. Lepech , Samarpreet Singh Pandher

Many of the core disciplines of artificial intelligence have sets of standard benchmark problems well known and widely used by the community when developing new algorithms. Constraint programming and automated planning are examples of these…

人工智能 · 计算机科学 2020-09-23 Özgür Akgün , Nguyen Dang , Joan Espasa , Ian Miguel , András Z. Salamon , Christopher Stone

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

机器学习 · 计算机科学 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

The variational auto-encoder has become a leading framework for symbolic music generation, and a popular research direction is to study how to effectively control the generation process. A straightforward way is to control a model using…

声音 · 计算机科学 2022-09-16 Jingwei Zhao , Gus Xia , Ye Wang

Reinforcement learning for code generation relies on verifiable rewards from unit test pass rates. Yet high-quality test suites are scarce, existing datasets offer limited coverage, and static rewards fail to adapt as models improve. Recent…

计算与语言 · 计算机科学 2026-03-17 Aozhe Wang , Yuchen Yan , Nan Zhou , Zhengxi Lu , Weiming Lu , Jun Xiao , Yueting Zhuang , Yongliang Shen

Determining conditional independence (CI) relationships between random variables is a fundamental yet challenging task in machine learning and statistics, especially in high-dimensional settings. Existing generative model-based CI testing…

机器学习 · 计算机科学 2025-05-30 Yixin Ren , Chenghou Jin , Yewei Xia , Li Ke , Longtao Huang , Hui Xue , Hao Zhang , Jihong Guan , Shuigeng Zhou

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

机器学习 · 计算机科学 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Conditioning image generation on specific features of the desired output is a key ingredient of modern generative models. However, existing approaches lack a general and unified way of representing structural and semantic conditioning at…

计算机视觉与模式识别 · 计算机科学 2024-07-08 Luca Butera , Andrea Cini , Alberto Ferrante , Cesare Alippi