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With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding performance. Distributed 3DGS can efficiently utilize edge…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Haosong Peng , Tianyu Qi , Yufeng Zhan , Hao Li , Yalun Dai , Yuanqing Xia

Diffusion models have achieved impressive generative quality across modalities like 2D images, videos, and 3D shapes, but their inference remains computationally expensive due to the iterative denoising process. While recent caching-based…

计算机视觉与模式识别 · 计算机科学 2026-03-26 Mengyu Yang , Yanming Yang , Chenyi Xu , Chenxi Song , Yufan Zuo , Tong Zhao , Ruibo Li , Chi Zhang

We introduce a novel framework for solving inverse problems using NeRF-style generative models. We are interested in the problem of 3-D scene reconstruction given a single 2-D image and known camera parameters. We show that naively…

计算机视觉与模式识别 · 计算机科学 2021-12-17 Giannis Daras , Wen-Sheng Chu , Abhishek Kumar , Dmitry Lagun , Alexandros G. Dimakis

Neural radiance fields (NeRFs) produce state-of-the-art view synthesis results. However, they are slow to render, requiring hundreds of network evaluations per pixel to approximate a volume rendering integral. Baking NeRFs into explicit…

计算机视觉与模式识别 · 计算机科学 2022-05-11 Benjamin Attal , Jia-Bin Huang , Michael Zollhoefer , Johannes Kopf , Changil Kim

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

计算机视觉与模式识别 · 计算机科学 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

Efficiently calculating global illumination has always been one of the greatest challenges in computer graphics. Algorithms for approximating global illumination have always struggled to run in realtime for fully dynamic scenes, and have…

图形学 · 计算机科学 2025-05-06 Rouli Freeman , Alexander Sannikov , Adrian Margel

We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Haian Jin , Isabella Liu , Peijia Xu , Xiaoshuai Zhang , Songfang Han , Sai Bi , Xiaowei Zhou , Zexiang Xu , Hao Su

3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…

图形学 · 计算机科学 2025-12-17 Yongyang Zhou , Fang-Lue Zhang , Zichen Wang , Lei Zhang

Inverse rendering, the process of inferring scene properties from images, is a challenging inverse problem. The task is ill-posed, as many different scene configurations can give rise to the same image. Most existing solutions incorporate…

计算机视觉与模式识别 · 计算机科学 2023-10-03 Linjie Lyu , Ayush Tewari , Marc Habermann , Shunsuke Saito , Michael Zollhöfer , Thomas Leimkühler , Christian Theobalt

In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…

图形学 · 计算机科学 2021-11-16 Pierre Moreau , Michael Doggett , Erik Sintorn

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this…

计算机视觉与模式识别 · 计算机科学 2025-12-01 Jiaye Wu , Saeed Hadadan , Geng Lin , Peihan Tu , Matthias Zwicker , David Jacobs , Roni Sengupta

Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

图形学 · 计算机科学 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

Direct illumination with many lights is an inherent component of physically-based rendering, remaining challenging, especially in real-time scenarios. We propose an online-trained neural cache that stores visibility between lights and 3D…

图形学 · 计算机科学 2025-09-01 Jakub Bokšanský , Daniel Meister

Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect…

计算机视觉与模式识别 · 计算机科学 2023-11-22 Ziyi Yang , Yanzhen Chen , Xinyu Gao , Yazhen Yuan , Yu Wu , Xiaowei Zhou , Xiaogang Jin

Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently…

计算机视觉与模式识别 · 计算机科学 2023-06-01 Kang Han , Wei Xiang , Lu Yu

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…

计算机视觉与模式识别 · 计算机科学 2019-04-04 Shichen Liu , Tianye Li , Weikai Chen , Hao Li

Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain…

图形学 · 计算机科学 2019-10-24 Julian Iseringhausen , Matthias B. Hullin

This study introduces an approximation for rendering one bounce glossy interreflection in real time. The solution is based on the most representative point (MRP) and extends to a sampling disk near the MRP. Our algorithm represents geometry…

图形学 · 计算机科学 2021-09-14 Chunbiao Guo

This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a…

计算机视觉与模式识别 · 计算机科学 2023-03-27 Ziang Cheng , Junxuan Li , Hongdong Li

Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…

计算机视觉与模式识别 · 计算机科学 2018-04-03 Kihwan Kim , Jinwei Gu , Stephen Tyree , Pavlo Molchanov , Matthias Nießner , Jan Kautz