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In the past few years, it has been shown that deep learning systems are highly vulnerable under attacks with adversarial examples. Neural-network-based automatic speech recognition (ASR) systems are no exception. Targeted and untargeted…

音频与语音处理 · 电气工程与系统科学 2024-11-07 Matías Pizarro , Dorothea Kolossa , Asja Fischer

Training AI with strong and rich strategies in multi-agent environments remains an important research topic in Deep Reinforcement Learning (DRL). The AI's strength is closely related to its diversity of strategies, and this relationship can…

人工智能 · 计算机科学 2023-06-29 Chenglu Sun , Shuo Shen , Sijia Xu , Weidong Zhang

There are two distinct approaches to solving reinforcement learning problems, namely, searching in value function space and searching in policy space. Temporal difference methods and evolutionary algorithms are well-known examples of these…

机器学习 · 计算机科学 2011-06-02 J. J. Grefenstette , D. E. Moriarty , A. C. Schultz

Explicit engineering of reward functions for given environments has been a major hindrance to reinforcement learning methods. While Inverse Reinforcement Learning (IRL) is a solution to recover reward functions from demonstrations only,…

机器学习 · 计算机科学 2020-02-24 David Venuto , Jhelum Chakravorty , Leonard Boussioux , Junhao Wang , Gavin McCracken , Doina Precup

This paper tackles the critical challenge of human-AI complementarity in decision-making. Departing from the traditional focus on algorithmic performance in favor of performance of the human-AI team, and moving past the framing of…

人工智能 · 计算机科学 2025-11-04 Ruijiang Gao , Maytal Saar-Tsechansky , Maria De-Arteaga

The application of deep reinforcement learning algorithms to economic battery dispatch problems has significantly increased recently. However, optimizing battery dispatch over long horizons can be challenging due to delayed rewards. In our…

系统与控制 · 电气工程与系统科学 2025-04-08 Manuel Sage , Martin Staniszewski , Yaoyao Fiona Zhao

This paper presents a benchmarking study of some of the state-of-the-art reinforcement learning algorithms used for solving two simulated vision-based robotics problems. The algorithms considered in this study include soft actor-critic…

机器人学 · 计算机科学 2022-01-13 Swagat Kumar , Hayden Sampson , Ardhendu Behera

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

多智能体系统 · 计算机科学 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami

We propose a novel reinforcement learning-based approach for adaptive and iterative feature selection. Given a masked vector of input features, a reinforcement learning agent iteratively selects certain features to be unmasked, and uses…

机器学习 · 计算机科学 2020-05-26 Uri Shaham , Tom Zahavy , Cesar Caraballo , Shiwani Mahajan , Daisy Massey , Harlan Krumholz

In order to make better use of deep reinforcement learning in the creation of sensing policies for resource-constrained IoT devices, we present and study a novel reward function based on the Fisher information value. This reward function…

机器学习 · 计算机科学 2020-10-09 Abdulmajid Murad , Frank Alexander Kraemer , Kerstin Bach , Gavin Taylor

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Information extraction (IE) has been studied extensively. The existing methods always follow a fixed extraction order for complex IE tasks with multiple elements to be extracted in one instance such as event extraction. However, we conduct…

计算与语言 · 计算机科学 2024-03-26 Wenhao Huang , Jiaqing Liang , Zhixu Li , Yanghua Xiao , Chuanjun Ji

This paper presents a hierarchical framework based on deep reinforcement learning that learns a diversity of policies for humanoid balance control. Conventional zero moment point based controllers perform limited actions during…

机器人学 · 计算机科学 2020-05-21 Chuanyu Yang , Taku Komura , Zhibin Li

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

Revenue-optimal auction design is a challenging problem with significant theoretical and practical implications. Sequential auction mechanisms, known for their simplicity and strong strategyproofness guarantees, are often limited by…

计算机科学与博弈论 · 计算机科学 2024-07-12 Sai Srivatsa Ravindranath , Zhe Feng , Di Wang , Manzil Zaheer , Aranyak Mehta , David C. Parkes

Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited…

机器学习 · 计算机科学 2022-10-06 Fengdi Che , Xiru Zhu , Doina Precup , David Meger , Gregory Dudek

With growing awareness of societal impact of artificial intelligence, fairness has become an important aspect of machine learning algorithms. The issue is that human biases towards certain groups of population, defined by sensitive features…

机器学习 · 计算机科学 2020-11-17 Andrija Petrović , Mladen Nikolić , Sandro Radovanović , Boris Delibašić , Miloš Jovanović

Olympic Taekwondo has faced challenges in spectator engagement due to static, defensive gameplay and contentious scoring. Current Protector and Scoring Systems (PSS) rely on impact sensors and simplistic logic, encouraging safe strategies…

系统与控制 · 电气工程与系统科学 2025-12-16 Jamsheed Mistri

Recent developments in adversarial machine learning have highlighted the importance of building robust AI systems to protect against increasingly sophisticated attacks. While frameworks like AI Guardian are designed to defend against these…

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei