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In many sequential decision-making problems (e.g., robotics control, game playing, sequential prediction), human or expert data is available containing useful information about the task. However, imitation learning (IL) from a small amount…

机器学习 · 计算机科学 2022-11-04 Divyansh Garg , Shuvam Chakraborty , Chris Cundy , Jiaming Song , Matthieu Geist , Stefano Ermon

Policy gradient reinforcement learning (RL) algorithms have achieved impressive performance in challenging learning tasks such as continuous control, but suffer from high sample complexity. Experience replay is a commonly used approach to…

机器学习 · 统计学 2020-02-19 Saad Mohamad , Giovanni Montana

This paper describes the application of artificial intelligence to the creation of digital art. AI is a computational paradigm that codifies intelligence into machines. There are generally three types of artificial intelligence and these…

人工智能 · 计算机科学 2018-07-24 Bo Xing , Tshilidzi Marwala

Humans and animals solve a difficult problem much more easily when they are presented with a sequence of problems that starts simple and slowly increases in difficulty. We explore this idea in the context of reinforcement learning. Rather…

机器学习 · 计算机科学 2019-12-06 Jan Malte Lichtenberg , Özgür Şimşek

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

We analyze the efficacy of modern neuro-evolutionary strategies for continuous control optimization. Overall, the results collected on a wide variety of qualitatively different benchmark problems indicate that these methods are generally…

神经与进化计算 · 计算机科学 2020-06-02 Paolo Pagliuca , Nicola Milano , Stefano Nolfi

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

神经与进化计算 · 计算机科学 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

Recent successful deep reinforcement learning algorithms, such as Trust Region Policy Optimization (TRPO) or Proximal Policy Optimization (PPO), are fundamentally variations of conservative policy iteration (CPI). These algorithms iterate…

机器学习 · 计算机科学 2020-01-27 Erinc Merdivan , Sten Hanke , Matthieu Geist

Adversarial training for neural networks has been in the limelight in recent years. The advancement in neural network architectures over the last decade has led to significant improvement in their performance. It sparked an interest in…

机器学习 · 计算机科学 2022-06-07 Abhijith Sharma , Apurva Narayan

One of the bottlenecks preventing Deep Reinforcement Learning algorithms (DRL) from real-world applications is how to explore the environment and collect informative transitions efficiently. The present paper describes bounded exploration,…

机器学习 · 计算机科学 2024-12-10 Ting Qiao , Henry Williams , David Valencia , Bruce MacDonald

The objective of offline RL is to learn optimal policies when a fixed exploratory demonstrations data-set is available and sampling additional observations is impossible (typically if this operation is either costly or rises ethical…

机器学习 · 计算机科学 2021-06-10 Firas Jarboui , Vianney Perchet

Reward learning enables robots to learn adaptable behaviors from human input. Traditional methods model the reward as a linear function of hand-crafted features, but that requires specifying all the relevant features a priori, which is…

机器人学 · 计算机科学 2022-01-19 Andreea Bobu , Marius Wiggert , Claire Tomlin , Anca D. Dragan

We study the robustness of deep reinforcement learning algorithms against distribution shifts within contextual multi-stage stochastic combinatorial optimization problems from the operations research domain. In this context, risk-sensitive…

机器学习 · 计算机科学 2024-02-16 Tobias Enders , James Harrison , Maximilian Schiffer

In this paper, we formulate the adaptive learning problem---the problem of how to find an individualized learning plan (called policy) that chooses the most appropriate learning materials based on learner's latent traits---faced in adaptive…

机器学习 · 计算机科学 2020-04-21 Xiao Li , Hanchen Xu , Jinming Zhang , Hua-hua Chang

Deep neural networks are vulnerable to adversarial examples, which poses security concerns on these algorithms due to the potentially severe consequences. Adversarial attacks serve as an important surrogate to evaluate the robustness of…

机器学习 · 计算机科学 2018-03-23 Yinpeng Dong , Fangzhou Liao , Tianyu Pang , Hang Su , Jun Zhu , Xiaolin Hu , Jianguo Li

In recent years, deep learning methods bring incredible progress to the field of object detection. However, in the field of remote sensing image processing, existing methods neglect the relationship between imaging configuration and…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Nuo Xu , Chunlei Huo , Jiacheng Guo , Yiwei Liu , Jian Wang , Chunhong Pan

Data-efficient image classification is a challenging task that aims to solve image classification using small training data. Neural network-based deep learning methods are effective for image classification, but they typically require…

神经与进化计算 · 计算机科学 2022-12-05 Ying Bi , Bing Xue , Mengjie Zhang

Current Deep Reinforcement Learning algorithms still heavily rely on handcrafted neural network architectures. We propose a novel approach to automatically find strong topologies for continuous control tasks while only adding a minor…

机器学习 · 计算机科学 2020-02-28 Jörg K. H. Franke , Gregor Köhler , Noor Awad , Frank Hutter

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

多智能体系统 · 计算机科学 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

We propose a novel independent and payoff-based learning framework for stochastic games that is model-free, game-agnostic, and gradient-free. The learning dynamics follow a best-response-type actor-critic architecture, where agents update…

机器学习 · 计算机科学 2026-02-03 Ahmed Said Donmez , Yuksel Arslantas , Muhammed O. Sayin