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We introduce a general framework for assigning distances between kanji based on their dissimilarity. What we mean by this term may depend on the concrete application. The only assumption we make is that the dissimilarity between two kanji…

统计方法学 · 统计学 2023-04-06 Dominic Schuhmacher

We prove that in a normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium where each player randomizes uniformly among a set of O(log(m) + log(n)) pure strategies. This result induces an…

计算机科学与博弈论 · 计算机科学 2013-07-19 Yakov Babichenko , Ron Peretz

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

人工智能 · 计算机科学 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

A common problem in machine learning is to rank a set of n items based on pairwise comparisons. Here ranking refers to partitioning the items into sets of pre-specified sizes according to their scores, which includes identification of the…

机器学习 · 计算机科学 2018-01-08 Reinhard Heckel , Max Simchowitz , Kannan Ramchandran , Martin J. Wainwright

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art…

计算机视觉与模式识别 · 计算机科学 2025-02-10 Nathan Louis , Mahzad Khoshlessan , Jason J. Corso

We study the problem of computing approximate Nash equilibria (epsilon-Nash equilibria) in normal form games, where the number of players is a small constant. We consider the approach of looking for solutions with constant support size. It…

计算机科学与博弈论 · 计算机科学 2008-12-18 Patrick Briest , Paul W. Goldberg , Heiko Roeglin

We consider discrete-time Markov decision processes in which the decision maker is interested in long but finite horizons. First we consider reachability objective: the decision maker's goal is to reach a specific target state with the…

最优化与控制 · 数学 2019-11-14 Galit Ashkenazi-Golan , János Flesch , Arkadi Predtetchinski , Eilon Solan

This article presents the complexity of reachability decision problems for parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a…

计算机科学中的逻辑 · 计算机科学 2020-09-29 Sebastian Junges , Joost-Pieter Katoen , Guillermo A. Pérez , Tobias Winkler

Reachability analysis is a popular method to give safety guarantees for stochastic cyber-physical systems (SCPSs) that takes in a symbolic description of the system dynamics and uses set-propagation methods to compute an overapproximation…

机器人学 · 计算机科学 2024-07-17 Navid Hashemi , Lars Lindemann , Jyotirmoy V. Deshmukh

We study the problem of computing the reachable principals of simulation preorder and the reachable blocks of simulation equivalence. Following a theoretical investigation of the decidability and complexity aspects of this problem, which in…

计算机科学中的逻辑 · 计算机科学 2023-05-05 Pierre Ganty , Nicolas Manini , Francesco Ranzato

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

计算机科学与博弈论 · 计算机科学 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

Reachability analysis plays a central role in low-thrust spacecraft trajectory optimization by identifying which target states can be achieved under constraints on time, thrust, and propellant. Classical approaches construct reachable sets…

系统与控制 · 电气工程与系统科学 2026-05-25 Giacomo Acciarini , Dario Izzo , Zhong Zhang

Motivated by deep neural network applications, we study the problem of scheduling splittable jobs (e.g., neural network inference tasks) on configurable machines (e.g., multi-instance GPUs). We are given $n$ jobs and a set $C$ of…

数据结构与算法 · 计算机科学 2023-12-12 Matthew Casey , Rajmohan Rajaraman , David Stalfa

This paper introduces a novel reachability problem for the scenario involving two agents, where one agent follows another agent using a feedback strategy. The geometry of the reachable set for an agent, termed \emph{dependent reachable…

系统与控制 · 电气工程与系统科学 2026-03-09 Venkata Ramana Makkapati , Tulasi Ram Vechalapu , Vinodhini Comandur , Seth Hutchinson

There has been substantial progress on finding game-theoretic equilibria. Most of that work has focused on games with finite, discrete action spaces. However, many games involving space, time, money, and other fine-grained quantities have…

计算机科学与博弈论 · 计算机科学 2025-10-28 Carlos Martin , Tuomas Sandholm

We propose a novel formulation for approximating reachable sets through a minimum discounted reward optimal control problem. The formulation yields a continuous solution that can be obtained by solving a Hamilton-Jacobi equation.…

最优化与控制 · 数学 2018-09-05 Anayo K. Akametalu , Shromona Ghosh , Jaime F. Fisac , Claire J. Tomlin

We prove the existence of approximate correlated equilibrium of support size polylogarithmic in the number of players and the number of actions per player. In particular, using the probabilistic method, we show that there exists a multiset…

计算机科学与博弈论 · 计算机科学 2013-08-29 Yakov Babichenko , Siddharth Barman , Ron Peretz

We study the classic problem of minimizing the expected total completion time of jobs on $m$ identical machines in the setting where the sizes of the jobs are stochastic. Specifically, the size of each job is a random variable whose…

数据结构与算法 · 计算机科学 2022-08-30 Anupam Gupta , Benjamin Moseley , Rudy Zhou

An unknown positive number of items arrive at independent uniformly distributed times in the interval [0,1] to a selector, whose task is to pick online the last one. We show that under the assumption of an adversary determining the number…

计算机科学与博弈论 · 计算机科学 2011-04-18 Johan Wästlund

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…