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The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

人工智能 · 计算机科学 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

There are several challenges in developing a model for multi-tasking humanoid control. Reinforcement learning and imitation learning approaches are quite popular in this domain. However, there is a trade-off between the two. Reinforcement…

机器人学 · 计算机科学 2024-06-18 Siddharth Padmanabhan , Kazuki Miyazawa , Takato Horii , Takayuki Nagai

In order to be effective teammates, robots need to be able to understand high-level human behavior to recognize, anticipate, and adapt to human motion. We have designed a new approach to enable robots to perceive human group motion in…

机器人学 · 计算机科学 2016-11-15 Tariq Iqbal , Samantha Rack , Laurel D. Riek

Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people.…

多智能体系统 · 计算机科学 2014-01-21 Adam Sadilek , Henry Kautz

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

The analysis of human movements has been extensively studied due to its wide variety of practical applications, such as human-robot interaction, human learning applications, or clinical diagnosis. Nevertheless, the state-of-the-art still…

计算机视觉与模式识别 · 计算机科学 2023-05-25 Brenda Elizabeth Olivas-Padilla , Alina Glushkova , Sotiris Manitsaris

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Collaborative robotic systems will be a key enabling technology for current and future industrial applications. The main aspect of such applications is to guarantee safety for humans. To detect hazardous situations, current commercially…

机器人学 · 计算机科学 2022-02-08 Lorena Gril , Philipp Wedenig , Chris Torkar , Ulrike Kleb

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

机器人学 · 计算机科学 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

For robots to be a part of our daily life, they need to be able to navigate among crowds not only safely but also in a socially compliant fashion. This is a challenging problem because humans tend to navigate by implicitly cooperating with…

机器人学 · 计算机科学 2017-05-18 Anirudh Vemula , Katharina Muelling , Jean Oh

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

人工智能 · 计算机科学 2026-04-01 Quanhao Li , Wei Jiang

Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…

统计力学 · 物理学 2021-12-08 M. I. Krivonosov , S. N. Tikhomirov , S. Denisov

Human motion prediction is essential for the safe and smooth operation of mobile service robots and intelligent vehicles around people. Commonly used neural network-based approaches often require large amounts of complete trajectories to…

机器人学 · 计算机科学 2023-06-07 Yufei Zhu , Andrey Rudenko , Tomasz P. Kucner , Achim J. Lilienthal , Martin Magnusson

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

多智能体系统 · 计算机科学 2019-10-14 Mert Albaba , Yildiray Yildiz

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

应用统计 · 统计学 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

物理与社会 · 物理学 2025-06-13 A. Chacoma , O. V. Billoni

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…

机器人学 · 计算机科学 2026-04-08 Hao Huang , Geeta Chandra Raju Bethala , Shuaihang Yuan , Congcong Wen , Mengyu Wang , Anthony Tzes , Yi Fang