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eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Anastasia Kiskun , Rostislav Shaniiazov , Andrey Somov , Evgeny Burnaev

The training and running of an online Go system require the support of effective data management systems to deal with vast data, such as the initial Go game records, the feature data set obtained by representation learning, the experience…

机器学习 · 计算机科学 2023-03-27 H. Lu , C. Li , Y. Yang , C. Li , A. Islam

Humanoid robots have recently achieved impressive progress in locomotion and whole-body control, yet they remain constrained in tasks that demand rapid interaction with dynamic environments through manipulation. Table tennis exemplifies…

机器人学 · 计算机科学 2025-09-05 Zhi Su , Bike Zhang , Nima Rahmanian , Yuman Gao , Qiayuan Liao , Caitlin Regan , Koushil Sreenath , S. Shankar Sastry

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

物理与社会 · 物理学 2023-05-01 Marc Barthelemy

How will superhuman artificial intelligence (AI) affect human decision making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8…

人工智能 · 计算机科学 2023-04-17 Minkyu Shin , Jin Kim , Bas van Opheusden , Thomas L. Griffiths

In this paper, we study collective interaction dynamics emerging in the game of football-soccer. To do so, we surveyed a database containing body-sensors traces measured during three professional football matches, where we observed…

物理与社会 · 物理学 2021-08-18 A. Chacoma , N. Almeira , J. I. Perotti , O. V. Billoni

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate…

How do groups of individuals achieve consensus in movement decisions? Do individuals follow their friends, the one predetermined leader, or whomever just happens to be nearby? To address these questions computationally, we formalize…

机器学习 · 统计学 2020-05-20 Chainarong Amornbunchornvej , Tanya Berger-Wolf

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

We develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory, and deep learning-based visual analysis to estimate person-specific behavior parameters. Building…

计算机视觉与模式识别 · 计算机科学 2017-03-29 Wei-Chiu Ma , De-An Huang , Namhoon Lee , Kris M. Kitani

Evaluating the individual movements for teammates in soccer players is crucial for assessing teamwork, scouting, and fan engagement. It has been said that players in a 90-min game do not have the ball for about 87 minutes on average.…

人工智能 · 计算机科学 2022-07-28 Masakiyo Teranishi , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

计算与语言 · 计算机科学 2023-12-11 Ruoyao Wang , Peter Jansen

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly…

计算机视觉与模式识别 · 计算机科学 2022-10-25 Zikai Wei , Xinge Zhu , Bo Dai , Dahua Lin

This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

机器学习 · 计算机科学 2020-12-22 Ding Ding , H. Howie Huang

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

计算机视觉与模式识别 · 计算机科学 2026-04-27 Masato Soga , Ryuki Takebayashi

Effective modeling of human interactions is of utmost importance when forecasting behaviors such as future trajectories. Each individual, with its motion, influences surrounding agents since everyone obeys to social non-written rules such…

计算机视觉与模式识别 · 计算机科学 2024-02-20 Francesco Marchetti , Federico Becattini , Lorenzo Seidenari , Alberto Del Bimbo

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior.…

How do humans move? Advances in reinforcement learning (RL) have produced impressive results in capturing human motion using physics-based humanoid control. However, torque-controlled humanoids fail to model key aspects of human motor…

机器人学 · 计算机科学 2026-03-26 Merkourios Simos , Alberto Silvio Chiappa , Alexander Mathis

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov