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相关论文: Communicate to Play: Pragmatic Reasoning for Effic…

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Pragmatic reference enables efficient interpersonal communication. Prior work uses simple reference games to test models of pragmatic reasoning, often with unidentified speakers and listeners. In practice, however, speakers' sociocultural…

计算与语言 · 计算机科学 2023-06-06 Omar Shaikh , Caleb Ziems , William Held , Aryan J. Pariani , Fred Morstatter , Diyi Yang

As AI systems take on collaborative roles, they must reason about shared goals and beliefs-not just generate fluent language. The Rational Speech Act (RSA) framework offers a principled approach to pragmatic reasoning, but existing…

计算与语言 · 计算机科学 2025-09-23 Lautaro Estienne , Gabriel Ben Zenou , Nona Naderi , Jackie Cheung , Pablo Piantanida

Pragmatic reasoning helps interlocutors infer intended meaning from ambiguous or underspecified messages by considering shared context and counterfactual alternatives. Similar challenges arise in natural language-to-code generation, where…

计算与语言 · 计算机科学 2026-05-26 Zhuchen Cao , Sven Apel , Adish Singla , Vera Demberg

In this work we introduce a structured signaling game, an extension of the classical signaling game with a similarity structure between meanings in the context, along with a variant of the Rational Speech Act (RSA) framework which we call…

人工智能 · 计算机科学 2023-05-18 Emil Carlsson , Devdatt Dubhashi

In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be…

人工智能 · 计算机科学 2024-12-18 Joseph Bills , Christopher Archibald , Diego Blaylock

Language use is shaped by pragmatics -- i.e., reasoning about communicative goals and norms in context. As language models (LMs) are increasingly used as conversational agents, it becomes ever more important to understand their pragmatic…

计算与语言 · 计算机科学 2025-09-30 Linlu Qiu , Cedegao E. Zhang , Joshua B. Tenenbaum , Yoon Kim , Roger P. Levy

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

人工智能 · 计算机科学 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

The game of Codenames has recently emerged as a domain of interest for intelligent agent design. The game is unique due to the way that language and coordination between teammates play important roles. Previous approaches to designing…

人工智能 · 计算机科学 2024-03-05 Christopher Archibald , Spencer Brosnahan

Humans are able to communicate in sophisticated ways with only sparse signals, especially when cooperating. Two parallel theoretical perspectives on cooperative communication emphasize pragmatic reasoning and joint utility mechanisms to…

应用统计 · 统计学 2025-05-01 Yiling Yun , Stephanie Stacy , Tao Gao

In today's globalized world, bridging the cultural divide is more critical than ever for forging meaningful connections. The Socially-Aware Dialogue Assistant System (SADAS) is our answer to this global challenge, and it's designed to…

Human communication is a collaborative process. Speakers, on top of conveying their own intent, adjust the content and language expressions by taking the listeners into account, including their knowledge background, personalities, and…

计算与语言 · 计算机科学 2022-03-28 Yuwei Bao , Sayan Ghosh , Joyce Chai

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial…

人工智能 · 计算机科学 2020-04-21 Jens Nevens , Paul Van Eecke , Katrien Beuls

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

In this paper, we propose the use of the popular word-based board game Codenames as a suitable benchmark for evaluating the reasoning capabilities of Large Language Models (LLMs). Codenames presents a highly interesting challenge for…

人工智能 · 计算机科学 2025-04-23 Matthew Stephenson , Matthew Sidji , Benoît Ronval

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…

计算与语言 · 计算机科学 2018-10-10 Judy Hanwen Shen , Matthias Hofer , Bjarke Felbo , Roger Levy

Models of context-sensitive communication often use the Rational Speech Act framework (RSA; Frank & Goodman, 2012), which formulates listeners and speakers in a cooperative reasoning process. However, the standard RSA formulation can only…

计算与语言 · 计算机科学 2021-08-13 Jennifer Hu , Roger Levy , Noga Zaslavsky

We introduce CRAFT, a multi-agent benchmark for evaluating pragmatic communication in large language models under strict partial information. In this setting, multiple agents with complementary but incomplete views must coordinate through…

计算与语言 · 计算机科学 2026-04-29 Abhijnan Nath , Hannah VanderHoeven , Nikhil Krishnaswamy

Although most reinforcement learning research has centered on competitive games, little work has been done on applying it to co-operative multiplayer games or text-based games. Codenames is a board game that involves both asymmetric…

计算与语言 · 计算机科学 2023-01-02 Sherman Siu

Figurative language (e.g., irony, hyperbole, understatement) is ubiquitous in human communication, resulting in utterances where the literal and the intended meanings do not match. The Rational Speech Act (RSA) framework, which explicitly…

计算与语言 · 计算机科学 2025-06-12 Cesare Spinoso-Di Piano , David Austin , Pablo Piantanida , Jackie Chi Kit Cheung

Conversational recommender systems (CRS) have advanced with large language models, showing strong results in domains like movies. These domains typically involve fixed content and passive consumption, where user preferences can be matched…

信息检索 · 计算机科学 2026-02-26 Zheng Hui , Xiaokai Wei , Yexi Jiang , Kevin Gao , Chen Wang , Frank Ong , Se-eun Yoon , Rachit Pareek , Michelle Gong
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