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Strategically locating a sawmill is vital for enhancing the efficiency, profitability, and sustainability of timber supply chains. Our study proposes a Learning-Based Multi-Criteria Decision-Making (LB-MCDM) framework that integrates…

机器学习 · 计算机科学 2026-04-08 Mahid Ahmed , Ali Dogru , Chaoyang Zhang , Chao Meng

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Architecture Decision Records (ADRs) play a critical role in preserving the rationale behind system design, yet their creation and maintenance are often neglected due to the associated authoring overhead. This paper investigates whether…

软件工程 · 计算机科学 2026-04-16 Aviral Gupta , Rudra Dhar , Daniel Feitosa , Karthik Vaidhyanathan

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this…

机器学习 · 计算机科学 2019-03-05 Jongwook Choi , Yijie Guo , Marcin Moczulski , Junhyuk Oh , Neal Wu , Mohammad Norouzi , Honglak Lee

Learning personalization has proven its effectiveness in enhancing learner performance. Therefore, modern digital learning platforms have been increasingly depending on recommendation systems to offer learners personalized suggestions of…

人机交互 · 计算机科学 2023-12-19 Hasan Abu-Rasheed , Christian Weber , Madjid Fathi

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification…

软件工程 · 计算机科学 2025-12-10 Kai Marquardt , Mona Schulz , Anne Koziolek , Lucia Happe

Federated machine learning is growing fast in academia and industries as a solution to solve data hungriness and privacy issues in machine learning. Being a widely distributed system, federated machine learning requires various system…

机器学习 · 计算机科学 2023-05-01 Sin Kit Lo , Qinghua Lu , Hye-Young Paik , Liming Zhu

The increasing ubiquity of language technology necessitates a shift towards considering cultural diversity in the machine learning realm, particularly for subjective tasks that rely heavily on cultural nuances, such as Offensive Language…

计算与语言 · 计算机科学 2024-09-04 Li Zhou , Antonia Karamolegkou , Wenyu Chen , Daniel Hershcovich

Object ranking is an important problem in the realm of preference learning. On the basis of training data in the form of a set of rankings of objects, which are typically represented as feature vectors, the goal is to learn a ranking…

机器学习 · 统计学 2018-12-07 Karlson Pfannschmidt , Pritha Gupta , Eyke Hüllermeier

Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However,…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Jonas Peche , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

In today's age of pervasive computing and social media people make extensive use of technology for communicating, sharing media and learning. Yet while in the outdoors, on a hike or a trail we find ourselves inept of information about the…

人机交互 · 计算机科学 2018-02-07 Sneha Mehta

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

计算工程、金融与科学 · 计算机科学 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…

机器学习 · 计算机科学 2022-10-25 Andrei A. Rusu , Sebastian Flennerhag , Dushyant Rao , Razvan Pascanu , Raia Hadsell

The integration of large language models (LLMs) into intelligent tutoring systems offers transformative potential for personalized learning in higher education. However, most existing learning path planning approaches lack transparency,…

人工智能 · 计算机科学 2026-01-27 Haoxin Xu , Changyong Qi , Tong Liu , Bohao Zhang , Anna He , Bingqian Jiang , Longwei Zheng , Xiaoqing Gu

Discovering relevant patterns for a particular user remains a challenging tasks in data mining. Several approaches have been proposed to learn user-specific pattern ranking functions. These approaches generalize well, but at the expense of…

人工智能 · 计算机科学 2022-03-08 Nassim Belmecheri , Noureddine Aribi , Nadjib Lazaar , Yahia Lebbah , Samir Loudni

Recommendation systems have been widely used in various domains such as music, films, e-shopping etc. After mostly avoiding digitization, the art world has recently reached a technological turning point due to the pandemic, making online…

Tourism is an exciting thing to be visited by people in the world. Search for attractive and popular places can be done through social media. Data from social media or websites can be used as a reference to find current travel trends and…

社会与信息网络 · 计算机科学 2022-09-30 Shoffan Saifullah

Recently, due to the staggering growth of wireless data traffic, heterogeneous networks have drawn tremendous attention due to the capabilities of enhancing the capacity/coverage and to save energy consumption for the next generation…

网络与互联网体系结构 · 计算机科学 2019-11-19 Shaohan Feng , Dusit Niyato , Xiao Lu , Ping Wang , Dong In Kim

Reward models (RMs) are crucial for aligning large language models (LLMs) with diverse cultures. Consequently, evaluating their cultural awareness is essential for further advancing global alignment of LLMs. However, existing RM evaluations…

计算与语言 · 计算机科学 2025-10-27 Hongbin Zhang , Kehai Chen , Xuefeng Bai , Yang Xiang , Min Zhang