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The ability of a robot to plan complex behaviors with real-time computation, rather than adhering to predesigned or offline-learned routines, alleviates the need for specialized algorithms or training for each problem instance. Monte Carlo…

机器人学 · 计算机科学 2024-12-17 Benjamin Riviere , John Lathrop , Soon-Jo Chung

We consider surveillance-evasion differential games, where a pursuer must try to constantly maintain visibility of a moving evader. The pursuer loses as soon as the evader becomes occluded. Optimal controls for game can be formulated as a…

人工智能 · 计算机科学 2022-03-29 Louis Ly , Yen-Hsi Richard Tsai

Question-answering systems and voice assistants are becoming major part of client service departments of many organizations, helping them to reduce the labor costs of staff. In many such systems, there is always natural language…

计算与语言 · 计算机科学 2019-04-02 Aleksandr Perevalov , Daniil Kurushin , Rustam Faizrakhmanov , Farida Khabibrakhmanova

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

机器学习 · 计算机科学 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

This paper studies an entropy-based multi-objective Bayesian optimization (MBO). The entropy search is successful approach to Bayesian optimization. However, for MBO, existing entropy-based methods ignore trade-off among objectives or…

机器学习 · 计算机科学 2020-02-12 Shinya Suzuki , Shion Takeno , Tomoyuki Tamura , Kazuki Shitara , Masayuki Karasuyama

Surveillance-Evasion (SE) games form an important class of adversarial trajectory-planning problems. We consider time-dependent SE games, in which an Evader is trying to reach its target while minimizing the cumulative exposure to a moving…

最优化与控制 · 数学 2019-09-09 Elliot Cartee , Lexiao Lai , Qianli Song , Alexander Vladimirsky

We extend the study of the iterated elimination of strictly dominated strategies (IESDS) from Nash strategic games to a class of qualitative games. Also in this case, the IESDS process leads us to a kind of 'rationalizable' result. We…

计算机科学与博弈论 · 计算机科学 2013-03-29 Monica Patriche

Distributed systems, such as biological and artificial neural networks, process information via complex interactions engaging multiple subsystems, resulting in high-order patterns with distinct properties across scales. Investigating how…

The challenges inherent in long-horizon tasks in robotics persist due to the typical inefficient exploration and sparse rewards in traditional reinforcement learning approaches. To address these challenges, we have developed a novel…

机器人学 · 计算机科学 2024-06-18 Fangyuan Wang , Anqing Duan , Peng Zhou , Shengzeng Huo , Guodong Guo , Chenguang Yang , David Navarro-Alarcon

Intrusion detection system (IDS) is one of extensively used techniques in a network topology to safeguard the integrity and availability of sensitive assets in the protected systems. Although many supervised and unsupervised learning…

密码学与安全 · 计算机科学 2020-04-03 Yuyang Zhou , Guang Cheng , Shanqing Jiang , Mian Dai

Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we…

计算机科学与博弈论 · 计算机科学 2022-02-07 Ian Gemp , Rahul Savani , Marc Lanctot , Yoram Bachrach , Thomas Anthony , Richard Everett , Andrea Tacchetti , Tom Eccles , János Kramár

We introduce the study of search games between a mobile Searcher and an immobile Hider in a new setting in which the Searcher has some potentially erroneous information, i.e., a prediction on the Hider's position. The objective is to…

计算机科学与博弈论 · 计算机科学 2024-09-05 Spyros Angelopoulos , Thomas Lidbetter , Konstantinos Panagiotou

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

人工智能 · 计算机科学 2018-10-26 Andy Kitchen , Michela Benedetti

We give a general framework for inference in spanning tree models. We propose unified algorithms for the important cases of first-order expectations and second-order expectations in edge-factored, non-projective spanning-tree models. Our…

计算与语言 · 计算机科学 2021-03-26 Ran Zmigrod , Tim Vieira , Ryan Cotterell

Understanding how players adjust their strategies in games, based on their experience, is a crucial tool for policymakers. It enables them to forecast the system's eventual behavior, exert control over the system, and evaluate…

计算机科学与博弈论 · 计算机科学 2024-10-14 Iosif Sakos , Antonios Varvitsiotis , Georgios Piliouras

The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…

机器学习 · 计算机科学 2025-12-01 Chi Zhao , Jing Liu , Elena Parilina

We present Parallel Feasible Pareto Frontier Entropy Search ($\{\text{PF}\}^2$ES) -- a novel information-theoretic acquisition function for multi-objective Bayesian optimization supporting unknown constraints and batch query. Due to the…

机器学习 · 计算机科学 2023-02-22 Jixiang Qing , Henry B. Moss , Tom Dhaene , Ivo Couckuyt

Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with imperfect information is notoriously difficult and requires…

计算机科学与博弈论 · 计算机科学 2025-01-30 Ondrej Kubicek , Neil Burch , Viliam Lisy

Reliable data-driven estimation of Shannon entropy from small data sets, where the number of examples is potentially smaller than the number of possible outcomes, is a critical matter in several applications. In this paper, we introduce a…

机器学习 · 计算机科学 2025-12-12 Gabriel F. A. Bastos , Jugurta Montalvão

Adversarial decision-making in partially observable multi-agent systems requires sophisticated strategies for both deception and counter-deception. This paper presents a sequential hypothesis testing (SHT)-driven framework that captures the…

最优化与控制 · 数学 2026-04-14 Haosheng Zhou , Daniel Ralston , Xu Yang , Ruimeng Hu