中文
相关论文

相关论文: Deduction Game Framework and Information Set Entro…

200 篇论文

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

计算机科学与博弈论 · 计算机科学 2024-01-18 Pierfrancesco La Mura

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

多智能体系统 · 计算机科学 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

The exponential growth of scientific knowledge has made the automated generation of scientific hypotheses that combine novelty, feasibility, and research value a core challenge. Existing methods based on large language models fail to…

人工智能 · 计算机科学 2025-08-05 Shiyang Duan , Yuan Tian , Qi Bing , Xiaowei Shao

We study the problem of Bayesian learning in a dynamical system involving strategic agents with asymmetric information. In a series of seminal papers in the literature, this problem has been investigated under a simplifying model where…

计算机科学与博弈论 · 计算机科学 2020-07-09 Deepanshu Vasal , Achilleas Anastasopoulos

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While reinforcement learning (RL) provides a general framework to…

计算机科学与博弈论 · 计算机科学 2023-06-02 Runyu Lu , Yuanheng Zhu , Dongbin Zhao

We propose interdependent defense (IDD) games, a computational game-theoretic framework to study aspects of the interdependence of risk and security in multi-agent systems under deliberate external attacks. Our model builds upon…

计算机科学与博弈论 · 计算机科学 2012-10-19 Hau Chan , Michael Ceyko , Luis E. Ortiz

We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike…

计算机科学与博弈论 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

人工智能 · 计算机科学 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

神经与进化计算 · 计算机科学 2021-12-21 Edgar Galván , Gavin Simpson

In this work we present a hierarchical framework for solving discrete stochastic pursuit-evasion games (PEGs) in large grid worlds. With a partition of the grid world into superstates (e.g., "rooms"), the proposed approach creates a…

多智能体系统 · 计算机科学 2023-03-20 Yue Guan , Mohammad Afshari , Qifan Zhang , Panagiotis Tsiotras

We present a fully-distributed algorithm for Nash equilibrium seeking in aggregative games over networks. The proposed scheme endows each agent with a gradient-based scheme equipped with a tracking mechanism to locally reconstruct the…

系统与控制 · 电气工程与系统科学 2025-05-28 Guido Carnevale , Filippo Fabiani , Filiberto Fele , Kostas Margellos , Giuseppe Notarstefano

We consider an N-player hierarchical game in which the i-th player's objective comprises of an expectation-valued term, parametrized by rival decisions, and a hierarchical term. Such a framework allows for capturing a broad range of…

最优化与控制 · 数学 2024-01-26 Shisheng Cui , Uday V. Shanbhag , Mathias Staudigl

In this article, we introduce a new conception of a family of esport games called Samu Entropy to try to improve dataflow program graphs like the ones that are based on Google's TensorFlow. Currently, the Samu Entropy project specifies only…

人工智能 · 计算机科学 2017-02-16 Norbert Bátfai , Renátó Besenczi , Gergő Bogacsovics , Fanny Monori

Information-theoretic Bayesian optimization techniques have become popular for optimizing expensive-to-evaluate black-box functions due to their non-myopic qualities. Entropy Search and Predictive Entropy Search both consider the entropy…

机器学习 · 计算机科学 2023-01-18 Carl Hvarfner , Frank Hutter , Luigi Nardi

Bayesian optimization is a widely used method for optimizing expensive black-box functions, with Expected Improvement being one of the most commonly used acquisition functions. In contrast, information-theoretic acquisition functions aim to…

机器学习 · 统计学 2026-05-15 Nuojin Cheng , Leonard Papenmeier , Stephen Becker , Luigi Nardi

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

社会与信息网络 · 计算机科学 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen