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相关论文: XHand: Real-time Expressive Hand Avatar

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We present a self-trainable method, Mask2Hand, which learns to solve the challenging task of predicting 3D hand pose and shape from a 2D binary mask of hand silhouette/shadow without additional manually-annotated data. Given the intrinsic…

计算机视觉与模式识别 · 计算机科学 2022-07-04 Li-Jen Chang , Yu-Cheng Liao , Chia-Hui Lin , Hwann-Tzong Chen

Accurately estimating 3D hand pose is crucial for understanding how humans interact with the world. Despite remarkable progress, existing methods often struggle to generate plausible hand poses when the hand is heavily occluded or blurred.…

计算机视觉与模式识别 · 计算机科学 2023-08-21 Qichen Fu , Xingyu Liu , Ran Xu , Juan Carlos Niebles , Kris M. Kitani

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted…

计算机视觉与模式识别 · 计算机科学 2025-12-02 Zisu Li , Hengye Lyu , Jiaxin Shi , Yufeng Zeng , Mingming Fan , Hanwang Zhang , Chen Liang

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…

计算机视觉与模式识别 · 计算机科学 2018-07-04 Jan Wöhlke , Shile Li , Dongheui Lee

Accurate hand pose estimation is vital in robotics, advancing dexterous manipulation in human-computer interaction. Toward this goal, this paper presents ReJSHand (which stands for Refined Joint and Skeleton Features), a cutting-edge…

机器人学 · 计算机科学 2025-03-11 Shan An , Shipeng Dai , Mahrukh Ansari , Yu Liang , Ming Zeng , Konstantinos A. Tsintotas , Changhong Fu , Hong Zhang

Diffusion-based methods have achieved significant successes in T2I generation, providing realistic images from text prompts. Despite their capabilities, these models face persistent challenges in generating realistic human hands, often…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Taehyeon Eum , Jieun Choi , Tae-Kyun Kim

Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars,…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Haokai Pang , Heming Zhu , Adam Kortylewski , Christian Theobalt , Marc Habermann

Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the…

计算机视觉与模式识别 · 计算机科学 2022-07-25 Hao Meng , Sheng Jin , Wentao Liu , Chen Qian , Mengxiang Lin , Wanli Ouyang , Ping Luo

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

图形学 · 计算机科学 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke

With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as…

计算机视觉与模式识别 · 计算机科学 2025-04-11 Kefan Chen , Sergiu Oprea , Justin Theiss , Sreyas Mohan , Srinath Sridhar , Aayush Prakash

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

We propose DeepMetaHandles, a 3D conditional generative model based on mesh deformation. Given a collection of 3D meshes of a category and their deformation handles (control points), our method learns a set of meta-handles for each shape,…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Minghua Liu , Minhyuk Sung , Radomir Mech , Hao Su

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface…

计算机视觉与模式识别 · 计算机科学 2024-11-19 Menghe Zhang , Joonyeoup Kim , Yangwen Liang , Shuangquan Wang , Kee-Bong Song

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality,…

计算机视觉与模式识别 · 计算机科学 2025-05-22 Hendrik Junkawitsch , Guoxing Sun , Heming Zhu , Christian Theobalt , Marc Habermann

Hand pose estimation from 3D depth images, has been explored widely using various kinds of techniques in the field of computer vision. Though, deep learning based method improve the performance greatly recently, however, this problem still…

计算机视觉与模式识别 · 计算机科学 2020-01-24 Zhaohui Zhang , Shipeng Xie , Mingxiu Chen , Haichao Zhu

Non-parametric mesh reconstruction has recently shown significant progress in 3D hand and body applications. In these methods, mesh vertices and edges are visible to neural networks, enabling the possibility to establish a direct mapping…

计算机视觉与模式识别 · 计算机科学 2022-10-18 Shijian Jiang , Guwen Han , Danhang Tang , Yang Zhou , Xiang Li , Jiming Chen , Qi Ye

Scalable learning of dexterous manipulation remains bottlenecked by the difficulty of collecting natural, high-fidelity human demonstrations of multi-finger hands due to occlusion, complex hand kinematics, and contact-rich interactions. We…

Forecasting future 3D hand pose sequences from egocentric video is essential for understanding human intention and enabling embodied applications such as AR/VR assistance and human-robot interaction. However, this task remains a highly…

计算机视觉与模式识别 · 计算机科学 2026-05-11 Jaeyoung Choi , Hyeondong Kim , Yujin Kim , Daehee Park

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

图形学 · 计算机科学 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

We present AnyHand, a large-scale synthetic dataset designed to advance the state of the art in 3D hand pose estimation from both RGB-only and RGB-D inputs. While recent works with foundation approaches have shown that an increase in the…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Chen Si , Yulin Liu , Bo Ai , Jianwen Xie , Rolandos Alexandros Potamias , Chuanxia Zheng , Hao Su