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相关论文: XHand: Real-time Expressive Hand Avatar

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The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is…

计算机视觉与模式识别 · 计算机科学 2023-09-29 Lijun Li , Linrui Tian , Xindi Zhang , Qi Wang , Bang Zhang , Mengyuan Liu , Chen Chen

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…

图形学 · 计算机科学 2025-02-20 Hongrui Cai , Yuting Xiao , Xuan Wang , Jiafei Li , Yudong Guo , Yanbo Fan , Shenghua Gao , Juyong Zhang

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Estimating 3D hand meshes from RGB images robustly is a highly desirable task, made challenging due to the numerous degrees of freedom, and issues such as self similarity and occlusions. Previous methods generally either use parametric 3D…

计算机视觉与模式识别 · 计算机科学 2022-02-02 Michael Seeber , Roi Poranne , Marc Polleyfeys , Martin R. Oswald

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a universal hand model (UHM), which 1) can universally represent…

计算机视觉与模式识别 · 计算机科学 2024-05-14 Gyeongsik Moon , Weipeng Xu , Rohan Joshi , Chenglei Wu , Takaaki Shiratori

We develop a rotation equivariant model for generating 3D hand meshes from 2D RGB images. This guarantees that as the input image of a hand is rotated the generated mesh undergoes a corresponding rotation. Furthermore, this removes…

计算机视觉与模式识别 · 计算机科学 2021-11-29 Joshua Mitton , Chaitanya Kaul , Roderick Murray-Smith

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing,…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Zimu Zhang , Yucheng Zhang , Xiyan Xu , Ziyin Wang , Sirui Xu , Kai Zhou , Bing Zhou , Chuan Guo , Jian Wang , Yu-Xiong Wang , Liang-Yan Gui

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D…

计算机视觉与模式识别 · 计算机科学 2023-10-20 Bosang Kim , Jonghyun Kim , Hyotae Lee , Lanying Jin , Jeongwon Ha , Dowoo Kwon , Jungpyo Kim , Wonhyeok Im , KyungMin Jin , Jungho Lee

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

计算机视觉与模式识别 · 计算机科学 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

We propose a method for extracting very accurate masks of hands in egocentric views. Our method is based on a novel Deep Learning architecture: In contrast with current Deep Learning methods, we do not use upscaling layers applied to a…

计算机视觉与模式识别 · 计算机科学 2016-08-29 Tadej Vodopivec , Vincent Lepetit , Peter Peer

Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild…

计算机视觉与模式识别 · 计算机科学 2024-07-26 Junho Park , Kyeongbo Kong , Suk-Ju Kang

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require users to know ideal handle placement apriori, which can be…

计算机视觉与模式识别 · 计算机科学 2026-03-26 Richard Liu , Itai Lang , Rana Hanocka

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

计算机视觉与模式识别 · 计算机科学 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

计算机视觉与模式识别 · 计算机科学 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

人机交互 · 计算机科学 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…

计算机视觉与模式识别 · 计算机科学 2021-07-30 Ping Chen , Yujin Chen , Dong Yang , Fangyin Wu , Qin Li , Qingpei Xia , Yong Tan

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…

计算机视觉与模式识别 · 计算机科学 2024-04-03 Ziqian Bai , Feitong Tan , Sean Fanello , Rohit Pandey , Mingsong Dou , Shichen Liu , Ping Tan , Yinda Zhang

Hands, one of the most dynamic parts of our body, suffer from blur due to their active movements. However, previous 3D hand mesh recovery methods have mainly focused on sharp hand images rather than considering blur due to the absence of…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Yeonguk Oh , JoonKyu Park , Jaeha Kim , Gyeongsik Moon , Kyoung Mu Lee

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…

图形学 · 计算机科学 2025-08-22 Xingpeng Sun , Shiyang Jia , Zherong Pan , Kui Wu , Aniket Bera

Generative text-to-image models, such as Stable Diffusion, have demonstrated a remarkable ability to generate diverse, high-quality images. However, they are surprisingly inept when it comes to rendering human hands, which are often…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Zhenyue Qin , Yiqun Zhang , Yang Liu , Dylan Campbell