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Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer…

人机交互 · 计算机科学 2023-03-27 Tim Scargill , Sangjun Eom , Ying Chen , Maria Gorlatova

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

人机交互 · 计算机科学 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

人机交互 · 计算机科学 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent research topic. We employed a mixed-methods approach by…

人机交互 · 计算机科学 2024-10-16 Xuetong Wang , Ziyan Wang , Mingmin Zhang , Kangyou Yu , Pan Hui , Mingming Fan

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

人机交互 · 计算机科学 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as virtual museums. Examples can be found in the areas of…

图形学 · 计算机科学 2021-01-12 Efstratios Geronikolakis , George Papagiannakis

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

多媒体 · 计算机科学 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda

With the advent of next-generation AR/VR headsets, many of them with affordable prices, telecom operators have forecasted an explosive growth of traffic in their networks. Penetration of AR/VR services and applications is estimated to grow…

Metric depth estimation plays an important role in mobile augmented reality (AR). With accurate metric depth, we can achieve more realistic user interactions such as object placement and occlusion detection. While specialized hardware like…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Ashkan Ganj , Yiqin Zhao , Hang Su , Tian Guo

A plethora of recent research has proposed several automated methods based on machine learning (ML) and deep learning (DL) to detect cybersickness in Virtual reality (VR). However, these detection methods are perceived as computationally…

机器学习 · 计算机科学 2023-02-07 Ripan Kumar Kundu , Osama Yahia Elsaid , Prasad Calyam , Khaza Anuarul Hoque

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

人机交互 · 计算机科学 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

Augmented reality (AR) has rapidly expanded over the past decade. As AR becomes increasingly integrated into daily life, its security and reliability emerge as critical challenges. Among various threats, contradictory virtual content…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Yanming Xiu , Zhengyuan Jiang , Neil Zhenqiang Gong , Maria Gorlatova

Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…

物理教育 · 物理学 2022-03-15 Carlo H. Godoy

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

人机交互 · 计算机科学 2024-05-10 Ruchi Panchanadikar

Localization and mapping is a key technology for bridging the virtual and physical worlds in augmented reality (AR). Localization and mapping works by creating and querying maps made of anchor points that enable the overlay of these two…

密码学与安全 · 计算机科学 2022-03-28 Shaowei Zhu , Hyo Jin Kim , Maurizio Monge , G. Edward Suh , Armin Alaghi , Brandon Reagen , Vincent Lee

Assistive technologies increasingly support independence, accessibility, and safety for older adults, people with disabilities, and individuals requiring continuous care. Two major categories are virtual assistive systems and robotic…

密码学与安全 · 计算机科学 2026-04-10 Nelly Elsayed

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

人机交互 · 计算机科学 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…

人机交互 · 计算机科学 2026-04-22 Esin Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner