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Although machine learning is increasingly applied in control approaches, only few methods guarantee certifiable safety, which is necessary for real world applications. These approaches typically rely on well-understood learning algorithms,…

机器学习 · 计算机科学 2020-06-16 Armin Lederer , Markus Kessler , Sandra Hirche

Recently, 3D Gaussian Splatting has emerged as a prominent research direction owing to its ultrarapid training speed and high-fidelity rendering capabilities. However, the unstructured and irregular nature of Gaussian point clouds poses…

计算机视觉与模式识别 · 计算机科学 2026-02-16 Xiao Ren , Yu Liu , Ning An , Jian Cheng , Xin Qiao , He Kong

Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical…

计算机视觉与模式识别 · 计算机科学 2025-09-17 Liheng Zhang , Weihao Yu , Zubo Lu , Haozhi Gu , Jin Huang

The rapid growth of graph data creates significant scalability challenges as most graph algorithms scale quadratically with size. To mitigate these issues, Graph Condensation (GC) methods have been proposed to learn a small graph from a…

机器学习 · 计算机科学 2025-08-06 Shengbo Gong , Mohammad Hashemi , Juntong Ni , Carl Yang , Wei Jin

Gaussian Boson Sampling (GBS) is a quantum computing concept based on drawing samples from a multimode nonclassical Gaussian state using photon-number resolving detectors. It was initially posed as a near-term approach aiming to achieve…

量子物理 · 物理学 2022-06-22 S. Sempere-Llagostera , R. B. Patel , I. A. Walmsley , W. S. Kolthammer

The goal in thinning is to summarize a dataset using a small set of representative points. Remarkably, sub-Gaussian thinning algorithms like Kernel Halving and Compress can match the quality of uniform subsampling while substantially…

机器学习 · 统计学 2026-03-03 Annabelle Michael Carrell , Albert Gong , Abhishek Shetty , Raaz Dwivedi , Lester Mackey

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to…

计算机视觉与模式识别 · 计算机科学 2026-03-02 Jiarui Chen , Yikeng Chen , Yingshuang Zou , Ye Huang , Peng Wang , Yuan Liu , Yujing Sun , Wenping Wang

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Pengpeng Yu , Runqing Jiang , Qi Zhang , Dingquan Li , Jing Wang , Yulan Guo

We begin by presenting a simple lossy compressor operating at near-zero rate: The encoder merely describes the indices of the few maximal source components, while the decoder's reconstruction is a natural estimate of the source components…

信息论 · 计算机科学 2016-03-09 Albert No , Tsachy Weissman

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Jingui Ma , Yang Hu , Luyang Tang , Jiayu Yang , Yongqi Zhai , Ronggang Wang

Scalable compression is essential for bandwidth-adaptive transmission, yet most learned codecs are optimized for a fixed rate-distortion point, making rate adaptation costly due to re-encoding or maintaining multiple bitstreams. In this…

计算机视觉与模式识别 · 计算机科学 2026-05-14 Xiumei Li , Alexander Kopte , André Kaup

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean…

计算机视觉与模式识别 · 计算机科学 2025-08-19 Ziyu Zhang , Binbin Huang , Hanqing Jiang , Liyang Zhou , Xiaojun Xiang , Shunhan Shen

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

As an emerging novel view synthesis approach, 3D Gaussian Splatting (3DGS) demonstrates fast training/rendering with superior visual quality. The two tasks of 3DGS, Gaussian creation and view rendering, are typically separated over time or…

计算机视觉与模式识别 · 计算机科学 2025-08-15 Yuning Huang , Jiahao Pang , Fengqing Zhu , Dong Tian

Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of…

计算机视觉与模式识别 · 计算机科学 2025-12-30 Masaya Takabe , Hiroshi Watanabe , Sujun Hong , Tomohiro Ikai , Zheming Fan , Ryo Ishimoto , Kakeru Sugimoto , Ruri Imichi

3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first…

计算机视觉与模式识别 · 计算机科学 2024-06-26 Panagiotis Papantonakis , Georgios Kopanas , Bernhard Kerbl , Alexandre Lanvin , George Drettakis

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

Recently, numerous learning-based compression methods have been developed with outstanding performance for the coding of the geometry information of point clouds. On the contrary, limited explorations have been devoted to point cloud…

图像与视频处理 · 电气工程与系统科学 2022-04-05 Jianqiang Wang , Zhan Ma