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We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

计算与语言 · 计算机科学 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

计算与语言 · 计算机科学 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

计算机视觉与模式识别 · 计算机科学 2023-06-30 Negar Mirgati , Matthew Guzdial

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

计算与语言 · 计算机科学 2018-01-09 Mikuláš Zelinka

This paper is an opinion paper that looks at the future of computing in the age of Generative \& Agentic AI. Current software systems are static and inflexible, leading to significant challenges in translating human goals into computational…

软件工程 · 计算机科学 2024-08-06 Jules White

Everyone can write their stories in freeform text format -- it's something we all learn in school. Yet storytelling via video requires one to learn specialized and complicated tools. In this paper, we introduce Doki, a text-native interface…

人机交互 · 计算机科学 2026-03-11 Xingyu Bruce Liu , Mira Dontcheva , Dingzeyu Li

Web browsers have come a long way since their inception, evolving from a simple means of displaying text documents over the network to complex software stacks with advanced graphics and network capabilities. As personal computers grew in…

计算机与社会 · 计算机科学 2023-05-01 Naif Mehanna , Walter Rudametkin

In this paper we present the Process-To-Text (P2T) framework for the automatic generation of textual descriptive explanations of processes. P2T integrates three AI paradigms: process mining for extracting temporal and structural information…

计算与语言 · 计算机科学 2023-05-24 Yago Fontenla-Seco , Alberto Bugarín-Diz , Manuel Lama

Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…

计算与语言 · 计算机科学 2022-10-17 Anthony Sicilia , Malihe Alikhani

Autonomously tailoring content to a set of predetermined affective patterns has long been considered the holy grail of affect-aware human-computer interaction at large. The experience-driven procedural content generation framework realises…

人机交互 · 计算机科学 2024-08-14 Matthew Barthet , Diogo Branco , Roberto Gallotta , Ahmed Khalifa , Georgios N. Yannakakis

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…

机器学习 · 计算机科学 2020-09-15 Anurag Sarkar , Adam Summerville , Sam Snodgrass , Gerard Bentley , Joseph Osborn

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

机器学习 · 计算机科学 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

Managing rapidly growing decentralized gaming communities brings unique challenges at the nexus of cultural economics and technology. This paper introduces a streamlined analytical framework that utilizes Large Language Models (LLMs), in…

人机交互 · 计算机科学 2023-12-14 Henrik Axelsen , Sebastian Axelsen , Valdemar Licht , Jason Potts

In recent years, with the development of deep learning, text generation technology has undergone great changes and provided many kinds of services for human beings, such as restaurant reservation and daily communication. The automatically…

计算与语言 · 计算机科学 2020-12-25 Bin Guo , Hao Wang , Yasan Ding , Wei Wu , Shaoyang Hao , Yueqi Sun , Zhiwen Yu

AI models excel at creating content, but typically render it with static, predefined interfaces. Specifically, the output of LLMs is often a markdown "wall of text". Generative UI is a long standing promise, where the model generates not…

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

计算与语言 · 计算机科学 2017-06-22 Hannah Morrison , Chris Martens

Retrieval-Augmented Generation (RAG) is an advanced technique designed to address the challenges of Artificial Intelligence-Generated Content (AIGC). By integrating context retrieval into content generation, RAG provides reliable and…

This paper explores the burgeoning field of 3D content generation within the landscape of Artificial Intelligence Generated Content (AIGC) and large-scale models. It investigates innovative methods like Text-to-3D and Image-to-3D, which…

图形学 · 计算机科学 2024-05-27 Ke Zhao , Andreas Larsen

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

人机交互 · 计算机科学 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard