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相关论文: A Text-to-Game Engine for UGC-Based Role-Playing G…

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Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

人工智能 · 计算机科学 2013-10-10 Jonathan Roberts , Ke Chen

Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both…

多媒体 · 计算机科学 2024-12-19 Yuyue Liu , Haihan Duan , Wei Cai

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

人工智能 · 计算机科学 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

机器学习 · 计算机科学 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

计算与语言 · 计算机科学 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

人工智能 · 计算机科学 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

人工智能 · 计算机科学 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

人工智能 · 计算机科学 2025-03-14 Aniruddha Srinivas Joshi

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

图形学 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

计算与语言 · 计算机科学 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in…

计算机视觉与模式识别 · 计算机科学 2024-10-28 Chenghao Li , Chaoning Zhang , Joseph Cho , Atish Waghwase , Lik-Hang Lee , Francois Rameau , Yang Yang , Sung-Ho Bae , Choong Seon Hong

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

计算与语言 · 计算机科学 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge…

人工智能 · 计算机科学 2023-05-02 Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville , Tiago Machado , Gillian Smith

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

人工智能 · 计算机科学 2026-05-05 Rishabh Kar
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