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In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

计算机科学与博弈论 · 计算机科学 2016-07-11 Anthony Mendes , Kent E. Morrison

We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…

最优化与控制 · 数学 2007-05-23 Jarek Solowiej

The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…

最优化与控制 · 数学 2025-05-23 Andrew Flatz , Michael C. Loper , Lezlie Weyer

We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…

组合数学 · 数学 2009-04-06 Elise Janvresse , Steve Kalikow , Thierry De La Rue

Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his…

概率论 · 数学 2009-12-31 Fabian Crocce , Ernesto Mordecki

In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…

概率论 · 数学 2023-11-28 Yaakov Malinovsky

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker

We analyze what happens to the average duration of a game of Chutes and Ladders as the probability of rolling $\delta \in \{ 1,2,3,4,5,6\}$ approaches 100%. We utilize Markov models, and Monte Carlo simulations in Python. We also introduce…

综合数学 · 数学 2026-03-10 Vincent Ciarcia , Erik Insko

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

For a balanced cardcounting system we study the random variable of the true count after a number of cards are removed from the remaining deck and we prove a close formula for its standard deviation. As expected, the formula shows that the…

概率论 · 数学 2007-05-23 E. Munoz Garcia , R. Perez Marco

Dice control involves "setting" the dice and then throwing them carefully, in the hope of influencing the outcomes and gaining an advantage at craps. How does one test for this ability? To specify the alternative hypothesis, we need a…

统计方法学 · 统计学 2025-12-17 Stewart N. Ethier

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

计算机科学与博弈论 · 计算机科学 2016-07-11 Kent E. Morrison

This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…

计算机科学与博弈论 · 计算机科学 2024-11-12 Tathagata Banerjee , Diganta Mukherjee

In a competitive sport, every little thing matters. Yet, many sports leave some large levers out of the reach of the teams, and in the hands of fate. In cricket, world's second most popular sport by some measures, one such lever---the…

应用统计 · 统计学 2016-05-30 Gaurav Sood , Derek Willis

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

概率论 · 数学 2009-07-14 Marcus Pendergrass

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

概率论 · 数学 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

This paper looks into the gain or loss from rolling a fair die multiple times and choosing the highest or lowest number as the outcome over rolling the die just once. Specifically, this paper gives a general formula for the expected value…

综合数学 · 数学 2023-09-18 Fan Jiang , Elvin Jiang

Dice odds in the board game RISK were first investigated by Tan, fixed by Osbourne, and extended by Blatt. We generalized dice odds further, varying the number of sides and the number of dice used in a single battle. We show that the…

历史与综述 · 数学 2015-12-15 Sam Hendel , Charles Hoffman , Corey Manack , Amy Wagaman

We study (a:a) Maker-Breaker games played on the edge set of the complete graph on n vertices. In the following four games - perfect matching game, Hamilton cycle game, star factor game and path factor game, our goal is to determine the…

组合数学 · 数学 2016-02-09 Dennis Clemens , Mirjana Mikalački

In the game "Super Six", after successfully getting rid of a stick by rolling with the die a number that is not occupied, the player has the choice to continue to roll the die or to stop and to hand over the die to their opponent. The…

综合数学 · 数学 2021-10-08 Rüdiger Jehn
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