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This study introduces CUPID, a novel approach to session-based reciprocal recommendation systems designed for a real-time one-on-one social discovery platform. In such platforms, low latency is critical to enhance user experiences. However,…

信息检索 · 计算机科学 2024-10-25 Beomsu Kim , Sangbum Kim , Minchan Kim , Joonyoung Yi , Sungjoo Ha , Suhyun Lee , Youngsoo Lee , Gihun Yeom , Buru Chang , Gihun Lee

Accurate estimation of uncertainty in deep learning is critical for deploying models in high-stakes domains such as medical diagnosis and autonomous decision-making, where overconfident predictions can lead to harmful outcomes. In practice,…

机器学习 · 计算机科学 2026-03-12 Xinran Xu , Xiuyi Fan

A fair and fast matchmaking system is an important component of modern multiplayer online games, directly impacting player retention and satisfaction. However, creating fair matches between lobbies (pre-made teams) of heterogeneous skill…

人工智能 · 计算机科学 2026-02-20 Saurav Pal

Matchmaking systems are vital for creating fair matches in online multiplayer games, which directly affects players' satisfactions and game experience. Most of the matchmaking systems largely rely on precise estimation of players' game…

机器学习 · 计算机科学 2022-08-17 Chaoyun Zhang , Kai Wang , Hao Chen , Ge Fan , Yingjie Li , Lifang Wu , Bingchao Zheng

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Personalization of Large Language Models (LLMs) often assumes users hold static preferences that reflect globally in all tasks. In reality, humans hold dynamic preferences that change depending on the context. As users interact with an LLM…

计算与语言 · 计算机科学 2025-08-08 Tae Soo Kim , Yoonjoo Lee , Yoonah Park , Jiho Kim , Young-Ho Kim , Juho Kim

In robot imitation learning, policy performance is tightly coupled with the quality and composition of the demonstration data. Yet, developing a precise understanding of how individual demonstrations contribute to downstream outcomes - such…

We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game…

计算机科学与博弈论 · 计算机科学 2025-02-11 David Milec , Vojtěch Kovařík , Viliam Lisý

Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle…

神经与进化计算 · 计算机科学 2024-01-02 Yuefeng Xu , Rui Zhong , Chao Zhang , Jun Yu

Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Su Xue , John Kolen , Navid Aghdaie , Kazi A. Zaman , Yizhou Sun , Magy Seif El-Nasr

Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…

计算机科学与博弈论 · 计算机科学 2019-10-31 Antonio Di Stasio , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…

数据结构与算法 · 计算机科学 2017-05-08 John Fearnley

In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise;…

机器学习 · 计算机科学 2020-06-30 Dong-Hee Kim , Changwoo Lee , Ki-Seok Chung

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended…

人工智能 · 计算机科学 2024-05-14 Samuel Sokota , Gabriele Farina , David J. Wu , Hengyuan Hu , Kevin A. Wang , J. Zico Kolter , Noam Brown

A matching platform is a system that matches different types of participants, such as companies and job-seekers. In such a platform, merely maximizing the number of matches can result in matches being concentrated on highly popular…

机器学习 · 计算机科学 2026-03-10 Yuki Shibukawa , Koichi Tanaka , Yuta Saito , Shinji Ito

We propose a multi-agent multi-armed bandit (MA-MAB) framework aimed at ensuring fair outcomes across agents while maximizing overall system performance. A key challenge in this setting is decision-making under limited information about arm…

机器学习 · 计算机科学 2026-01-28 Tianyi Xu , Jiaxin Liu , Nicholas Mattei , Zizhan Zheng

Data-driven algorithmic matching systems promise to help human decision makers make better matching decisions in a wide variety of high-stakes application domains, such as healthcare and social service provision. However, existing systems…

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

人工智能 · 计算机科学 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

计算机科学与博弈论 · 计算机科学 2016-02-02 Romain Brenguier

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren
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