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In Stackelberg security games when information about the attacker's payoffs is uncertain, algorithms have been proposed to learn the optimal defender commitment by interacting with the attacker and observing their best responses. In this…

计算机科学与博弈论 · 计算机科学 2019-11-01 Jiarui Gan , Qingyu Guo , Long Tran-Thanh , Bo An , Michael Wooldridge

An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when they are suboptimal. While most existing works in Markov games…

机器学习 · 计算机科学 2022-06-15 Qinghua Liu , Yuanhao Wang , Chi Jin

Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more…

机器学习 · 计算机科学 2026-05-08 Qirun Zeng , Eric He , Richard Hoffmann , Xuchuang Wang , Jinhang Zuo

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…

密码学与安全 · 计算机科学 2022-05-03 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…

密码学与安全 · 计算机科学 2018-10-02 Tao Zhang , Quanyan zhu

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

计算机与社会 · 计算机科学 2023-05-17 William Shi

Deception plays a key role in adversarial or strategic interactions for the purpose of self-defence and survival. This paper introduces a general framework and solution to address deception. Most existing approaches for deception consider…

人工智能 · 计算机科学 2019-04-26 Bo Wu , Murat Cubuktepe , Suda Bharadwaj , Ufuk Topcu

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

This paper investigates backdoor attack planning in stochastic control systems modeled as Markov Decision Processes (MDPs). A backdoor attack involves an adversary deploying a policy that performs well in the original MDP to pass testing,…

系统与控制 · 电气工程与系统科学 2026-04-27 Xinyi Wei , Shuo Han , Ahmed H. Hemida , Charles A. Kamhoua , Jie Fu

Conventional reinforcement learning methods for Markov decision processes rely on weakly-guided, stochastic searches to drive the learning process. It can therefore be difficult to predict what agent behaviors might emerge. In this paper,…

机器学习 · 计算机科学 2018-02-20 Isaac J. Sledge , Jose C. Principe

In this paper we study the problem of information sharing among rational self-interested agents as a dynamic game of asymmetric information. We assume that the agents imperfectly observe a Markov chain and they are called to decide whether…

计算机科学与博弈论 · 计算机科学 2021-03-30 Konstantinos Ntemos , George Pikramenos , Nicholas Kalouptsidis

Desensitization addresses safe optimal planning under parametric uncertainties by providing sensitivity function-based risk estimates. This paper expands upon the existing work on desensitization in optimal control to address safe planning…

系统与控制 · 电气工程与系统科学 2024-02-08 Vinodhini Comandur , Tulasi Ram Vechalapu , Venkata Ramana Makkapati , Panagiotis Tsiotras , Seth Hutchinson

We present a method for active inference with partial observations in stochastic systems through incentive design, also known as the leader-follower game. Consider a leader agent who aims to infer a follower agent's type given a finite set…

系统与控制 · 电气工程与系统科学 2025-02-12 Xinyi Wei , Chongyang Shi , Shuo Han , Ahmed H. Hemida , Charles A. Kamhoua , Jie Fu

We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy…

最优化与控制 · 数学 2019-03-19 Galit Ashkenazi-Golan , Catherine Rainer , Eilon Solan

This paper combines data-driven and model-driven methods for real-time misinformation detection. Our algorithm, named QuickStop, is an optimal stopping algorithm based on a probabilistic information spreading model obtained from labeled…

社会与信息网络 · 计算机科学 2019-12-09 Honghao Wei , Xiaohan Kang , Weina Wang , Lei Ying

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

人工智能 · 计算机科学 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

We derive robust predictions in games involving flexible information acquisition, also known as rational inattention (Sims 2003). These predictions remain accurate regardless of the specific methods players employ to gather information.…

理论经济学 · 经济学 2023-06-19 Tommaso Denti , Doron Ravid

Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to…

机器学习 · 计算机科学 2023-10-31 Anna Winnicki , R. Srikant

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

计算机科学中的逻辑 · 计算机科学 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger