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Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

Autonomous agents powered by language models (LMs) have demonstrated promise in their ability to perform decision-making tasks such as web automation. However, a key limitation remains: LMs, primarily optimized for natural language…

人工智能 · 计算机科学 2026-02-10 Jing Yu Koh , Stephen McAleer , Daniel Fried , Ruslan Salakhutdinov

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

多智能体系统 · 计算机科学 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

The ability of a robot to plan complex behaviors with real-time computation, rather than adhering to predesigned or offline-learned routines, alleviates the need for specialized algorithms or training for each problem instance. Monte Carlo…

机器人学 · 计算机科学 2024-12-17 Benjamin Riviere , John Lathrop , Soon-Jo Chung

Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive with evolution on some optimization problems. We investigate…

人工智能 · 计算机科学 2020-08-14 Debosmita Bhaumik , Ahmed Khalifa , Michael Cerny Green , Julian Togelius

The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is…

机器学习 · 计算机科学 2026-05-18 Yaniv Oren , Viliam Vadocz , Matthijs T. J. Spaan , Wendelin Böhmer

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

Competitive program generation aims to automatically produce correct and efficient solutions for programming-contest problems under strict time and memory constraints. Existing LLM-based approaches often fail to perform explicit algorithmic…

软件工程 · 计算机科学 2026-05-05 Minnan Wei , Xiang Chen , Xiaoshuai Niu , Siyu Chen

Neural tree search is a powerful decision-making algorithm widely used in complex domains such as game playing and model-based reinforcement learning. Recent work has applied AlphaZero-style tree search to enhance the reasoning capabilities…

人工智能 · 计算机科学 2026-03-24 Leonid Ugadiarov , Yuri Kuratov , Aleksandr Panov , Alexey Skrynnik

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new…

The Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the agents' starting and ending vertices are known beforehand,…

人工智能 · 计算机科学 2023-12-27 Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

人工智能 · 计算机科学 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

The imbalance of exploration and exploitation has long been a significant challenge in reinforcement learning. In policy optimization, excessive reliance on exploration reduces learning efficiency, while over-dependence on exploitation…

机器学习 · 计算机科学 2024-08-20 Renye Yan , Yaozhong Gan , You Wu , Ling Liang , Junliang Xing , Yimao Cai , Ru Huang

We analyze a tree search problem with an underlying Markov decision process, in which the goal is to identify the best action at the root that achieves the highest cumulative reward. We present a new tree policy that optimally allocates a…

系统与控制 · 电气工程与系统科学 2020-09-29 Yunchuan Li , Michael C. Fu , Jie Xu

Learning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at…

计算机科学与博弈论 · 计算机科学 2024-07-09 Angelos Assos , Yuval Dagan , Constantinos Daskalakis

Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by…

人工智能 · 计算机科学 2018-11-27 Ramtin Keramati , Jay Whang , Patrick Cho , Emma Brunskill

In heterogeneous multi-task decision-making, tasks not only exhibit diverse observation and action spaces but also vary substantially in their underlying complexities. While conventional multi-task world models like UniZero excel in…

机器学习 · 计算机科学 2026-03-09 Yuan Pu , Yazhe Niu , Jia Tang , Junyu Xiong , Shuai Hu , Hongsheng Li

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

机器学习 · 计算机科学 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Large Language Model (LLM) agents have demonstrated impressive capabilities in handling complex interactive problems. Existing LLM agents mainly generate natural language plans to guide reasoning, which is verbose and inefficient. NL plans…

人工智能 · 计算机科学 2025-06-03 Zouying Cao , Runze Wang , Yifei Yang , Xinbei Ma , Xiaoyong Zhu , Bo Zheng , Hai Zhao

Harness optimization enables automated agent creation by having an optimizer agent iteratively update the harness of target agents. Despite its success, current studies evaluate optimizers solely by observing target agents' performance…